new-horizons/NewHorizons/Builder/General/HeavenlyBodyBuilder.cs
2021-12-29 12:57:52 -08:00

72 lines
2.6 KiB
C#

using NewHorizons.External;
using NewHorizons.OrbitalPhysics;
using NewHorizons.Utility;
using PacificEngine.OW_CommonResources.Game.Resource;
using PacificEngine.OW_CommonResources.Game.State;
using PacificEngine.OW_CommonResources.Geometry.Orbits;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Builder.General
{
public static class HeavenlyBodyBuilder
{
private static Dictionary<string, HeavenlyBody> bodyName = new Dictionary<string, HeavenlyBody>();
public static void Make(GameObject body, IPlanetConfig config, float SOI, GravityVolume bodyGravity, InitialMotion initialMotion, AstroObject ao)
{
var size = new Position.Size(config.Base.SurfaceSize, SOI);
var G = GravityVolume.GRAVITATIONAL_CONSTANT;
var gravity = Gravity.of(bodyGravity == null ? 2f : bodyGravity.GetFalloffExponent(), bodyGravity == null ? 0 : bodyGravity.GetStandardGravitationalParameter() / G);
var parent = getBody(config.Orbit.PrimaryBody);
var orbit = OrbitalHelper.KeplerCoordinatesFromOrbitModule(config.Orbit);
var hb = getBody(config.Name);
if (hb == null)
{
hb = addHeavenlyBody(config.Name);
}
var planetoid = new Planet.Plantoid(size, gravity, body.transform.rotation, initialMotion._initAngularSpeed, parent, orbit);
var mapping = Planet.defaultMapping;
mapping[hb] = planetoid;
Planet.defaultMapping = mapping;
}
private static HeavenlyBody addHeavenlyBody(string name)
{
var hb = new HeavenlyBody(name);
bodyName.Add(name, hb);
var astroLookup = Position.AstroLookup;
astroLookup.Add(hb, () => AstroObjectLocator.GetAstroObject(name));
Position.AstroLookup = astroLookup;
var bodyLookup = Position.BodyLookup;
bodyLookup.Add(hb, () => AstroObjectLocator.GetAstroObject(name)?.GetAttachedOWRigidbody());
Position.BodyLookup = bodyLookup;
return hb;
}
private static HeavenlyBody getBody(string name)
{
if (bodyName.ContainsKey(name))
{
return bodyName[name];
}
var hb = Position.find(AstroObjectLocator.GetAstroObject(name));
if (hb != null)
{
bodyName.Add(name, hb);
}
return hb;
}
}
}