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20 lines
853 B
C#
20 lines
853 B
C#
using HarmonyLib;
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namespace NewHorizons.Patches.BrittleHollowPatches;
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[HarmonyPatch(typeof(TimedFragmentIntegrity))]
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internal class TimedFragmentIntegrityPatches
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{
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// For some inexplicable reason Mobius decided to implement some weird custom loop using delayed method invoking
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// This starts on Awake and isn't stopped by the object being set inactive
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// Mobius why
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// We just need to have this method not run if the object is inactive, to prevent the fragment being detached and activating its own proxy body
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// While the fragment itself never appears, the proxy does
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[HarmonyPrefix]
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[HarmonyPatch(nameof(TimedFragmentIntegrity.OnLatestTimeReached))]
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public static bool TimedFragmentIntegrity_OnLatestTimeReached(TimedFragmentIntegrity __instance)
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{
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return __instance.gameObject.activeInHierarchy;
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}
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}
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