mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
87 lines
3.2 KiB
C#
87 lines
3.2 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace NewHorizons.Handlers
|
|
{
|
|
/// <summary>
|
|
/// handles streaming meshes so they stay loaded
|
|
/// </summary>
|
|
public static class StreamingHandler
|
|
{
|
|
private static readonly Dictionary<Material, string> _materialCache = new();
|
|
private static readonly Dictionary<GameObject, string[]> _objectCache = new();
|
|
|
|
public static void Init()
|
|
{
|
|
_materialCache.Clear();
|
|
_objectCache.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// makes it so that this object's streaming stuff will be connected to the given sector
|
|
/// </summary>
|
|
public static void SetUpStreaming(GameObject obj, Sector sector)
|
|
{
|
|
// find the asset bundles to load
|
|
// tries the cache first, then builds
|
|
if (!_objectCache.TryGetValue(obj, out var assetBundles))
|
|
{
|
|
var assetBundlesList = new List<string>();
|
|
|
|
var tables = Resources.FindObjectsOfTypeAll<StreamingMaterialTable>();
|
|
foreach (var streamingHandle in obj.GetComponentsInChildren<StreamingMeshHandle>())
|
|
{
|
|
var assetBundle = streamingHandle.assetBundle;
|
|
assetBundlesList.SafeAdd(assetBundle);
|
|
|
|
if (streamingHandle is StreamingRenderMeshHandle or StreamingSkinnedMeshHandle)
|
|
{
|
|
var materials = streamingHandle.GetComponent<Renderer>().sharedMaterials;
|
|
|
|
if (materials.Length == 0) continue;
|
|
|
|
// Gonna assume that if theres more than one material its probably in the same asset bundle anyway right
|
|
if (_materialCache.TryGetValue(materials[0], out assetBundle))
|
|
{
|
|
assetBundlesList.SafeAdd(assetBundle);
|
|
}
|
|
else
|
|
{
|
|
foreach (var table in tables)
|
|
{
|
|
foreach (var lookup in table._materialPropertyLookups)
|
|
{
|
|
if (materials.Contains(lookup.material))
|
|
{
|
|
_materialCache.SafeAdd(lookup.material, table.assetBundle);
|
|
assetBundlesList.SafeAdd(table.assetBundle);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
assetBundles = assetBundlesList.ToArray();
|
|
_objectCache[obj] = assetBundles;
|
|
}
|
|
|
|
foreach (var assetBundle in assetBundles)
|
|
{
|
|
StreamingManager.LoadStreamingAssets(assetBundle);
|
|
}
|
|
|
|
if (sector)
|
|
{
|
|
sector.OnOccupantEnterSector += _ =>
|
|
{
|
|
foreach (var assetBundle in assetBundles)
|
|
{
|
|
StreamingManager.LoadStreamingAssets(assetBundle);
|
|
}
|
|
};
|
|
}
|
|
}
|
|
}
|
|
} |