new-horizons/NewHorizons/Builder/Body/GeometryBuilder.cs

20 lines
763 B
C#

using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body
{
static class GeometryBuilder
{
public static void Make(GameObject body, float groundScale)
{
GameObject groundGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
groundGO.transform.parent = body.transform;
groundGO.transform.localScale = new Vector3(groundScale, groundScale, groundScale);
groundGO.transform.localPosition = Vector3.zero;
groundGO.GetComponent<MeshFilter>().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
groundGO.GetComponent<SphereCollider>().radius = 1f;
groundGO.SetActive(true);
}
}
}