2023-03-21 17:27:07 -07:00

37 lines
2.5 KiB
C#

using UnityEngine;
namespace NewHorizons.Utility.OWUtilities
{
public static class Layer
{
public static int Default = LayerMask.NameToLayer(nameof(Default));
public static int TransparentFX = LayerMask.NameToLayer(nameof(TransparentFX));
public static int IgnoreRaycast = LayerMask.NameToLayer(nameof(IgnoreRaycast));
public static int Water = LayerMask.NameToLayer(nameof(Water));
public static int UI = LayerMask.NameToLayer(nameof(UI));
public static int PlayerSafetyCollider = LayerMask.NameToLayer(nameof(PlayerSafetyCollider));
public static int Sun = LayerMask.NameToLayer(nameof(Sun));
public static int ShipInterior = LayerMask.NameToLayer(nameof(ShipInterior));
public static int HelmetUVPass = LayerMask.NameToLayer(nameof(HelmetUVPass));
public static int AdvancedDetector = LayerMask.NameToLayer(nameof(AdvancedDetector));
public static int Primitive = LayerMask.NameToLayer(nameof(Primitive));
public static int IgnoreSun = LayerMask.NameToLayer(nameof(IgnoreSun));
public static int AdvancedEffectVolume = LayerMask.NameToLayer(nameof(AdvancedEffectVolume));
public static int BasicEffectVolume = LayerMask.NameToLayer(nameof(BasicEffectVolume));
public static int ProxyPrimitive = LayerMask.NameToLayer(nameof(ProxyPrimitive));
public static int ReferenceFrameVolume = LayerMask.NameToLayer(nameof(ReferenceFrameVolume));
public static int BasicDetector = LayerMask.NameToLayer(nameof(BasicDetector));
public static int Interactible = LayerMask.NameToLayer(nameof(Interactible));
public static int VisibleToProbe = LayerMask.NameToLayer(nameof(VisibleToProbe));
public static int HeadsUpDisplay = LayerMask.NameToLayer(nameof(HeadsUpDisplay));
public static int CloseRangeRFVolume = LayerMask.NameToLayer(nameof(CloseRangeRFVolume));
public static int ProxyPrimitive2 = LayerMask.NameToLayer(nameof(ProxyPrimitive2));
public static int PhysicalDetector = LayerMask.NameToLayer(nameof(PhysicalDetector));
public static int VisibleToPlayer = LayerMask.NameToLayer(nameof(VisibleToPlayer));
public static int DreamSimulation = LayerMask.NameToLayer(nameof(DreamSimulation));
public static int Skybox = LayerMask.NameToLayer(nameof(Skybox));
public static int IgnoreOrbRaycast = LayerMask.NameToLayer(nameof(IgnoreOrbRaycast));
public static int Flashback = LayerMask.NameToLayer(nameof(Flashback));
}
}