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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
using NewHorizons.Builder.Body;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Components.SizeControllers
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{
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public class WhiteHoleSizeController : SizeController
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{
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public Material material;
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public Light light;
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public SphereCollider sphereCollider, zeroGSphereCollider;
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public WhiteHoleFluidVolume fluidVolume;
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public WhiteHoleVolume volume;
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public GameObject rulesetVolume;
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public new void FixedUpdate()
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{
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base.FixedUpdate();
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// The "size" parameter set in the config got multiplied by 2.8 so we gotta divide by that
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var trueSize = CurrentScale / 2.8f;
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material.SetFloat(SingularityBuilder.Radius, trueSize * 0.4f);
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material.SetFloat(SingularityBuilder.DistortFadeDist, trueSize);
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material.SetFloat(SingularityBuilder.MaxDistortRadius, trueSize * 2.8f);
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if (light != null)
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{
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light.range = trueSize * 7f;
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}
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if (sphereCollider != null) sphereCollider.radius = trueSize;
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if (fluidVolume != null)
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{
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fluidVolume._innerRadius = trueSize * 0.5f;
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fluidVolume._outerRadius = trueSize;
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}
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if (volume != null)
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{
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volume._debrisDistMax = trueSize * 6.5f;
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volume._debrisDistMin = trueSize * 2f;
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volume._radius = trueSize * 0.5f;
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}
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if (zeroGSphereCollider != null) zeroGSphereCollider.radius = trueSize * 10f;
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if (rulesetVolume != null) rulesetVolume.transform.localScale = Vector3.one * trueSize / 100f;
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}
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}
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}
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