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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
87 lines
2.9 KiB
C#
87 lines
2.9 KiB
C#
using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NewHorizons.External.Modules.Conditionals
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{
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[JsonObject]
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public class ConditionalCheckInfo
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{
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/// <summary>
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/// The conditions that must be met for the check to pass
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/// </summary>
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public ConditionalCheckConditionsInfo check;
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/// <summary>
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/// The effects of the check if it passes
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/// </summary>
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public ConditionalCheckEffectsInfo then;
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}
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[JsonObject]
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public class ConditionalCheckConditionsInfo
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{
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/// <summary>
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/// The check will only pass if all of these dialogue conditions are set
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/// </summary>
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public string[] allConditionsSet;
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/// <summary>
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/// The check will only pass if any of these dialogue conditions are set
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/// </summary>
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public string[] anyConditionsSet;
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/// <summary>
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/// The check will only pass if all of these persistent conditions are set
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/// </summary>
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public string[] allPersistentConditionsSet;
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/// <summary>
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/// The check will only pass if any of these persistent conditions are set
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/// </summary>
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public string[] anyPersistentConditionsSet;
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/// <summary>
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/// The check will only pass if all of these ship log facts are revealed
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/// </summary>
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public string[] allFactsRevealed;
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/// <summary>
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/// The check will only pass if any of these ship log facts are revealed
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/// </summary>
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public string[] anyFactsRevealed;
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/// <summary>
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/// If the check should pass only if the conditions are not met
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/// </summary>
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public bool invert;
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}
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[JsonObject]
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public class ConditionalCheckEffectsInfo
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{
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/// <summary>
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/// The check will set these dialogue conditions if it passes
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/// </summary>
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public string[] setConditions;
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/// <summary>
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/// The check will unset these dialogue conditions if it passes
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/// </summary>
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public string[] unsetConditions;
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/// <summary>
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/// The check will set these persistent conditions if it passes
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/// </summary>
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public string[] setPersistentConditions;
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/// <summary>
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/// The check will unset these persistent conditions if it passes
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/// </summary>
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public string[] unsetPersistentConditions;
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/// <summary>
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/// The check will reveal these ship log facts if it passes
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/// </summary>
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public string[] revealFacts;
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/// <summary>
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/// If the check should undo its effects if the conditions are not met anymore (unset the set conditions, etc.). Note: ship log facts cannot currently be unrevealed.
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/// </summary>
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public bool reversible;
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}
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}
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