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74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
using NewHorizons.Utility;
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using Newtonsoft.Json;
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namespace NewHorizons.External.Modules
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{
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[JsonObject]
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public class SignalModule
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{
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/// <summary>
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/// List of signals to add (Why did xen do it like this)
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/// </summary>
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public SignalInfo[] Signals;
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[JsonObject]
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public class SignalInfo
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{
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/// <summary>
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/// Position of the signal's source
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/// </summary>
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public MVector3 Position;
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/// <summary>
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/// The frequency ID of the signal. The built-in game values are `Default`, `Traveler`, `Quantum`, `EscapePod`, `Statue`, `WarpCore`, `HideAndSeek`, and `Radio`. You can also put a custom value.
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/// </summary>
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public string Frequency;
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/// <summary>
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/// The unique ID of the signal.
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/// </summary>
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public string Name;
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/// <summary>
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/// Name of an existing AudioClip in the game that will player over the signal.
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/// </summary>
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public string AudioClip;
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/// <summary>
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/// Relative filepath to the .wav file to use as the audio. Mutually exclusive with audioClip.
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/// </summary>
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public string AudioFilePath;
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/// <summary>
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/// A ship log fact to reveal when the signal is identified.
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/// </summary>
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public string Reveals = "";
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/// <summary>
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/// Radius of the sphere giving off the signal.
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/// </summary>
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public float SourceRadius = 1f;
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/// <summary>
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/// How close the player must get to the signal to detect it. This is when you get the "Unknown Signal Detected" notification.
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/// </summary>
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public float DetectionRadius;
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/// <summary>
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/// How close the player must get to the signal to identify it. This is when you learn its name.
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/// </summary>
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public float IdentificationRadius = 10f;
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/// <summary>
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/// `false` if the player can hear the signal without equipping the signal-scope.
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/// </summary>
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public bool OnlyAudibleToScope = true;
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/// <summary>
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/// Only set to `true` if you are putting this signal inside a cloaking field.
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/// </summary>
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public bool InsideCloak;
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}
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}
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}
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