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## Major features - Added a new `forces` sub-module to the `Volumes` planet module with new volume types for the various force volumes available in the game, including `directionalVolumes` (used by Nomai gravity crystals and anti-gravity surfaces) and `cylindricalVolumes` (used by the rings on the Construction Yard island), as well as `gravityVolumes`, `polarVolumes`, and `radialVolumes`. Resolves #1041 ## Minor features - Added additional `gameOver` settings for custom music and credits length: `audio`, `audioVolume`, `audioLooping` and `length` (thanks Smuffy!) - Added `raftDocks` to `Props` module. An easier way to spawn in docks for rafts. - Added `dockPath` to `RaftInfo`. This is a path to the dock the raft will start attached to. - Added `pristine` boolean to `RaftInfo`. Makes the raft use the Dreamworld model. - Added `speedLimiterVolumes` to `Volumes` module. This is the same thing the Stranger uses to slow you down. - All volumes now support shapes other than the default sphere via the new `shape` property, such as boxes, capsules, cylinders, hemispheres, and more. - All volumes now have `rotation` and `alignRadial` fields, allowing for non-spherical shapes to be rotated, and for `revealVolumes` to be pointed in other directions for the `maxAngle` check. ## Improvements - Standing vision torch now shows up in tronworld - Standing vision torch can use the dreamworld model with `slideCondition` property set to `pristine`. (resolves #1080) ## Bug fixes - Fixed a bug that didn't allow comet tails to be made on unmoved vanilla planets/moons. - Fixed a bug where atmospheres on the Dreamworld were visible at all times (affected Hazy Dreams) - Specific objects copied from the Stranger no longer vanish when the dam breaks - NH-made rafts no longer skip a node when riding on the Dam's raft carrier.