43 lines
1.8 KiB
C#

using HarmonyLib;
using NewHorizons.Builder.Props.Audio;
using NewHorizons.Utility.OWML;
namespace NewHorizons.Patches.SignalPatches
{
[HarmonyPatch(typeof(Signalscope))]
public static class SignalScopePatches
{
[HarmonyPrefix]
[HarmonyPatch(nameof(Signalscope.Awake))]
public static void Signalscope_Awake(Signalscope __instance)
{
__instance._strongestSignals = new AudioSignal[32];
}
[HarmonyPrefix]
[HarmonyPatch(nameof(Signalscope.SwitchFrequencyFilter))]
public static bool Signalscope_SwitchFrequencyFilter(Signalscope __instance, int increment)
{
var count = SignalBuilder.NumberOfFrequencies;
__instance._frequencyFilterIndex += increment;
// Base game does 1 here but we use frequency index 0 as "default" or "???"
__instance._frequencyFilterIndex = __instance._frequencyFilterIndex >= count ? 0 : __instance._frequencyFilterIndex;
__instance._frequencyFilterIndex = __instance._frequencyFilterIndex < 0 ? count - 1 : __instance._frequencyFilterIndex;
var signalFrequency = AudioSignal.IndexToFrequency(__instance._frequencyFilterIndex);
NHLogger.Log($"Changed freq to {signalFrequency} at {__instance._frequencyFilterIndex}");
// Skip over this frequency
// Never skip traveler (always known)
var isTraveler = __instance._frequencyFilterIndex == 1;
var isUnknown = !PlayerData.KnowsFrequency(signalFrequency) && (!__instance._isUnknownFreqNearby || __instance._unknownFrequency != signalFrequency);
if (!isTraveler && (isUnknown || !SignalBuilder.IsFrequencyInUse(signalFrequency)))
{
__instance.SwitchFrequencyFilter(increment);
}
return false;
}
}
}