mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
221 lines
9.1 KiB
C#
221 lines
9.1 KiB
C#
using HarmonyLib;
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using NewHorizons.Builder.Props;
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using NewHorizons.External;
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using NewHorizons.Handlers;
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using System;
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using UnityEngine;
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namespace NewHorizons.Patches
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{
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[HarmonyPatch]
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public static class AudioSignalPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.SignalNameToString))]
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public static bool AudioSignal_SignalNameToString(SignalName __0, ref string __result)
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{
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var customSignalName = SignalBuilder.GetCustomSignalName(__0);
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if (customSignalName == null) return true;
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else
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{
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__result = TranslationHandler.GetTranslation(customSignalName, TranslationHandler.TextType.UI).ToUpper();
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return false;
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.FrequencyToIndex))]
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public static bool AudioSignal_FrequencyToIndex(SignalFrequency __0, ref int __result)
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{
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switch (__0)
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{
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case (SignalFrequency.Default):
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__result = 0;
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break;
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case (SignalFrequency.Traveler):
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__result = 1;
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break;
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case (SignalFrequency.Quantum):
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__result = 2;
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break;
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case (SignalFrequency.EscapePod):
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__result = 3;
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break;
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case (SignalFrequency.WarpCore):
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__result = 4;
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break;
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case (SignalFrequency.HideAndSeek):
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__result = 5;
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break;
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case (SignalFrequency.Radio):
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__result = 6;
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break;
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case (SignalFrequency.Statue):
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__result = 7;
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break;
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default:
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// Frequencies are in powers of 2
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__result = (int)(Mathf.Log((float)__0) / Mathf.Log(2f));
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break;
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.IndexToFrequency))]
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public static bool AudioSignal_IndexToFrequency(int __0, ref SignalFrequency __result)
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{
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switch (__0)
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{
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case 0:
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__result = SignalFrequency.Default;
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break;
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case 1:
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__result = SignalFrequency.Traveler;
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break;
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case 2:
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__result = SignalFrequency.Quantum;
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break;
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case 3:
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__result = SignalFrequency.EscapePod;
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break;
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case 4:
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__result = SignalFrequency.WarpCore;
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break;
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case 5:
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__result = SignalFrequency.HideAndSeek;
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break;
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case 6:
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__result = SignalFrequency.Radio;
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break;
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case 7:
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__result = SignalFrequency.Statue;
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break;
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default:
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__result = (SignalFrequency)(Math.Pow(2, __0));
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break;
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.FrequencyToString))]
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public static bool AudioSignal_FrequencyToString(SignalFrequency __0, ref string __result)
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{
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var customName = SignalBuilder.GetCustomFrequencyName(__0);
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if (customName != null && customName != "")
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{
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if (NewHorizonsData.KnowsFrequency(customName)) __result = TranslationHandler.GetTranslation(customName, TranslationHandler.TextType.UI).ToUpper();
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else __result = UITextLibrary.GetString(UITextType.SignalFreqUnidentified);
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return false;
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}
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return true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.UpdateSignalStrength))]
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public static bool AudioSignal_UpdateSignalStrength(AudioSignal __instance, Signalscope scope, float distToClosestScopeObstruction)
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{
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if (SignalBuilder.CloakedSignals == null || SignalBuilder.QMSignals == null) SignalBuilder.Init();
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if (!SignalBuilder.CloakedSignals.Contains(__instance._name) && !SignalBuilder.QMSignals.Contains(__instance._name)) return true;
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__instance._canBePickedUpByScope = false;
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if (__instance._sunController != null && __instance._sunController.IsPointInsideSupernova(__instance.transform.position))
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{
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__instance._signalStrength = 0f;
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__instance._degreesFromScope = 180f;
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return false;
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}
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// This part is modified from the original to include all QM signals
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if (Locator.GetQuantumMoon() != null && Locator.GetQuantumMoon().IsPlayerInside() && !SignalBuilder.QMSignals.Contains(__instance._name))
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{
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__instance._signalStrength = 0f;
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__instance._degreesFromScope = 180f;
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return false;
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}
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if (!__instance._active || !__instance.gameObject.activeInHierarchy || __instance._outerFogWarpVolume != PlayerState.GetOuterFogWarpVolume() || (scope.GetFrequencyFilter() & __instance._frequency) != __instance._frequency)
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{
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__instance._signalStrength = 0f;
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__instance._degreesFromScope = 180f;
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return false;
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}
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__instance._scopeToSignal = __instance.transform.position - scope.transform.position;
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__instance._distToScope = __instance._scopeToSignal.magnitude;
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if (__instance._outerFogWarpVolume == null && distToClosestScopeObstruction < 1000f && __instance._distToScope > 1000f)
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{
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__instance._signalStrength = 0f;
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__instance._degreesFromScope = 180f;
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return false;
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}
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__instance._canBePickedUpByScope = true;
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if (__instance._distToScope < __instance._sourceRadius)
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{
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__instance._signalStrength = 1f;
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}
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else
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{
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__instance._degreesFromScope = Vector3.Angle(scope.GetScopeDirection(), __instance._scopeToSignal);
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float t = Mathf.InverseLerp(2000f, 1000f, __instance._distToScope);
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float a = Mathf.Lerp(45f, 90f, t);
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float a2 = 57.29578f * Mathf.Atan2(__instance._sourceRadius, __instance._distToScope);
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float b = Mathf.Lerp(Mathf.Max(a2, 5f), Mathf.Max(a2, 1f), scope.GetZoomFraction());
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__instance._signalStrength = Mathf.Clamp01(Mathf.InverseLerp(a, b, __instance._degreesFromScope));
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}
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// If it's a cloaked signal we don't want to hear it outside the cloak field
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if (SignalBuilder.CloakedSignals.Contains(__instance._name))
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{
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if (!PlayerState.InCloakingField())
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{
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__instance._signalStrength = 0f;
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__instance._degreesFromScope = 180f;
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return false;
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}
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}
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else
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{
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// This part is taken from the regular method
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if (Locator.GetCloakFieldController() != null)
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{
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float num = 1f - Locator.GetCloakFieldController().playerCloakFactor;
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__instance._signalStrength *= num;
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if (OWMath.ApproxEquals(num, 0f, 0.001f))
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{
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__instance._signalStrength = 0f;
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__instance._degreesFromScope = 180f;
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return false;
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}
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}
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}
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if (__instance._distToScope < __instance._identificationDistance + __instance._sourceRadius && __instance._signalStrength > 0.9f)
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{
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if (!PlayerData.KnowsFrequency(__instance._frequency) && !__instance._preventIdentification)
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{
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__instance.IdentifyFrequency();
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}
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if (!PlayerData.KnowsSignal(__instance._name) && !__instance._preventIdentification)
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{
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__instance.IdentifySignal();
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}
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if (__instance._revealFactID.Length > 0)
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{
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Locator.GetShipLogManager().RevealFact(__instance._revealFactID, true, true);
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}
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TravelerAudioManager), nameof(TravelerAudioManager.Update))]
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public static void TravelerAudioManager_Update(TravelerAudioManager __instance)
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{
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__instance._signals.RemoveAll(signal => signal == null || signal.gameObject == null || signal._owAudioSource == null || signal._owAudioSource._audioSource == null);
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}
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}
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}
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