new-horizons/NewHorizons/Utility/AddToUITable.cs
Nick J. Connors c977cb5333 Decluttered logs and added asteroid belts
Also includes some basic proc gen
2021-12-19 02:37:52 -05:00

26 lines
798 B
C#

using OWML.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace NewHorizons.Utility
{
static class AddToUITable
{
public static int Add(string text)
{
TextTranslation.TranslationTable instance = GameObject.FindObjectOfType<TextTranslation>().GetValue<TextTranslation.TranslationTable>("m_table");
try
{
KeyValuePair<int, string> pair = instance.theUITable.First(x => x.Value.Equals(text));
if (pair.Equals(default(KeyValuePair<int, string>))) return pair.Key;
}
catch (Exception) { }
instance.Insert_UI(instance.theUITable.Keys.Max() + 1, text);
return instance.theUITable.Keys.Max();
}
}
}