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32 lines
1.6 KiB
C#
32 lines
1.6 KiB
C#
using HarmonyLib;
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using UnityEngine;
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namespace NewHorizons.Patches.SunPatches
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{
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[HarmonyPatch(typeof(SunLightParamUpdater))]
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public static class SunLightParamUpdaterPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SunLightParamUpdater), nameof(SunLightParamUpdater.LateUpdate))]
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public static bool SunLightParamUpdater_LateUpdate(SunLightParamUpdater __instance)
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{
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if (__instance.sunLight)
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{
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Vector3 position = __instance.transform.position;
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float w = 2000f;
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if (__instance._sunController != null)
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{
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w = __instance._sunController.HasSupernovaStarted() ? __instance._sunController.GetSupernovaRadius() : __instance._sunController.GetSurfaceRadius();
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}
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float range = __instance.sunLight.range;
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Color color = __instance._sunLightController != null ? __instance._sunLightController.sunColor : __instance.sunLight.color;
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float w2 = __instance._sunLightController != null ? __instance._sunLightController.sunIntensity : __instance.sunLight.intensity;
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Shader.SetGlobalVector(__instance._propID_SunPosition, new Vector4(position.x, position.y, position.z, w));
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Shader.SetGlobalVector(__instance._propID_OWSunPositionRange, new Vector4(position.x, position.y, position.z, 1f / (range * range)));
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Shader.SetGlobalVector(__instance._propID_OWSunColorIntensity, new Vector4(color.r, color.g, color.b, w2));
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}
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return false;
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}
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}
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}
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