new-horizons/NewHorizons/Patches/SunPatches/SunLightParamUpdaterPatches.cs
2023-03-18 13:30:22 -04:00

32 lines
1.6 KiB
C#

using HarmonyLib;
using UnityEngine;
namespace NewHorizons.Patches.SunPatches
{
[HarmonyPatch(typeof(SunLightParamUpdater))]
public static class SunLightParamUpdaterPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(SunLightParamUpdater), nameof(SunLightParamUpdater.LateUpdate))]
public static bool SunLightParamUpdater_LateUpdate(SunLightParamUpdater __instance)
{
if (__instance.sunLight)
{
Vector3 position = __instance.transform.position;
float w = 2000f;
if (__instance._sunController != null)
{
w = __instance._sunController.HasSupernovaStarted() ? __instance._sunController.GetSupernovaRadius() : __instance._sunController.GetSurfaceRadius();
}
float range = __instance.sunLight.range;
Color color = __instance._sunLightController != null ? __instance._sunLightController.sunColor : __instance.sunLight.color;
float w2 = __instance._sunLightController != null ? __instance._sunLightController.sunIntensity : __instance.sunLight.intensity;
Shader.SetGlobalVector(__instance._propID_SunPosition, new Vector4(position.x, position.y, position.z, w));
Shader.SetGlobalVector(__instance._propID_OWSunPositionRange, new Vector4(position.x, position.y, position.z, 1f / (range * range)));
Shader.SetGlobalVector(__instance._propID_OWSunColorIntensity, new Vector4(color.r, color.g, color.b, w2));
}
return false;
}
}
}