mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using HarmonyLib;
|
|
using NewHorizons.Builder.Props.Audio;
|
|
using UnityEngine;
|
|
|
|
namespace NewHorizons.Patches.SignalPatches
|
|
{
|
|
[HarmonyPatch(typeof(Signalscope))]
|
|
public static class SignalScopePatches
|
|
{
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(nameof(Signalscope.Awake))]
|
|
public static void Signalscope_Awake(Signalscope __instance)
|
|
{
|
|
__instance._strongestSignals = new AudioSignal[8];
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(nameof(Signalscope.SwitchFrequencyFilter))]
|
|
public static bool Signalscope_SwitchFrequencyFilter(Signalscope __instance, int increment)
|
|
{
|
|
var count = SignalBuilder.NumberOfFrequencies;
|
|
__instance._frequencyFilterIndex = (__instance._frequencyFilterIndex + increment + count) % count;
|
|
|
|
var signalFrequency = AudioSignal.IndexToFrequency(__instance._frequencyFilterIndex);
|
|
|
|
var isUnknownNearby = __instance._isUnknownFreqNearby && __instance._unknownFrequency == signalFrequency;
|
|
|
|
// If it's not in use, or its unknown and isn't about to be learned, then go to the next one.
|
|
if ((!PlayerData.KnowsFrequency(signalFrequency) && !isUnknownNearby) || !SignalBuilder.IsFrequencyInUse(signalFrequency))
|
|
{
|
|
__instance.SwitchFrequencyFilter(increment);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|