new-horizons/NewHorizons/Utility/DebugRaycaster.cs
2022-05-04 17:36:57 -04:00

63 lines
2.6 KiB
C#

using NewHorizons;
using NewHorizons.Builder.Body;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.InputSystem;
namespace NewHorizons.Utility
{
[RequireComponent(typeof(OWRigidbody))]
public class DebugRaycaster : MonoBehaviour
{
private OWRigidbody _rb;
private GameObject _surfaceSphere;
private GameObject _normalSphere1;
private GameObject _normalSphere2;
private void Awake()
{
_rb = this.GetRequiredComponent<OWRigidbody>();
}
private void Update()
{
if (Main.Debug && Keyboard.current != null && Keyboard.current[Key.P].wasReleasedThisFrame)
{
// Raycast
_rb.DisableCollisionDetection();
int layerMask = OWLayerMask.physicalMask;
var origin = Locator.GetActiveCamera().transform.position;
var direction = Locator.GetActiveCamera().transform.TransformDirection(Vector3.forward);
if (Physics.Raycast(origin, direction, out RaycastHit hitInfo, 100f, layerMask))
{
var pos = hitInfo.transform.InverseTransformPoint(hitInfo.point);
var norm = hitInfo.transform.InverseTransformDirection(hitInfo.normal);
var o = hitInfo.transform.gameObject;
var posText = $"{{\"x\": {pos.x}, \"y\": {pos.y}, \"z\": {pos.z}}}";
var normText = $"{{\"x\": {norm.x}, \"y\": {norm.y}, \"z\": {norm.z}}}";
if(_surfaceSphere != null) GameObject.Destroy(_surfaceSphere);
if(_normalSphere1 != null) GameObject.Destroy(_normalSphere1);
if(_normalSphere2 != null) GameObject.Destroy(_normalSphere2);
_surfaceSphere = AddDebugShape.AddSphere(hitInfo.transform.gameObject, 0.1f, Color.green);
_normalSphere1 = AddDebugShape.AddSphere(hitInfo.transform.gameObject, 0.01f, Color.red);
_normalSphere2 = AddDebugShape.AddSphere(hitInfo.transform.gameObject, 0.01f, Color.red);
_surfaceSphere.transform.localPosition = pos;
_normalSphere1.transform.localPosition = pos + norm * 0.5f;
_normalSphere2.transform.localPosition = pos + norm;
Logger.Log($"Raycast hit \"position\": {posText}, \"normal\": {normText} on [{o.name}] at [{SearchUtilities.GetPath(o.transform)}]");
}
_rb.EnableCollisionDetection();
}
}
}
}