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115 lines
4.0 KiB
C#
115 lines
4.0 KiB
C#
using NewHorizons.Components.Orbital;
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using NewHorizons.External.SerializableData;
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using Newtonsoft.Json;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations;
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namespace NewHorizons.External.Modules
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{
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[JsonObject]
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public class OrbitModule : IOrbitalParameters
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{
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/// <summary>
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/// Specify this if you want the body to remain stationary at a given location (ie not orbit its parent). Required for Bramble dimensions
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/// </summary>
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public MVector3 staticPosition;
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/// <summary>
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/// The name of the body this one will orbit around
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/// </summary>
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public string primaryBody;
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/// <summary>
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/// Is this the moon of a planet? Used for determining when its name is shown on the map.
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/// </summary>
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public bool isMoon;
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/// <summary>
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/// The angle between the normal to the orbital plane and its axis of rotation.
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/// </summary>
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public float axialTilt;
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/// <summary>
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/// Rotation period in minutes.
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/// </summary>
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public float siderealPeriod;
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/// <summary>
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/// Should the body always have one side facing its primary?
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/// </summary>
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public bool isTidallyLocked;
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/// <summary>
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/// If it is tidally locked, this direction will face towards the primary. Ex: Interloper uses `0, -1, 0`. Most planets
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/// will want something like `-1, 0, 0`.
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/// </summary>
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public MVector3 alignmentAxis;
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/// <summary>
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/// Referring to the orbit line in the map screen.
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/// </summary>
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[DefaultValue(true)]
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public bool showOrbitLine = true;
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/// <summary>
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/// Should the orbit line be dotted?
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/// </summary>
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public bool dottedOrbitLine;
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/// <summary>
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/// Is the body meant to stay in one place without moving? If staticPosition is not set, the initial position
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/// will be determined using its orbital parameters.
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/// </summary>
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public bool isStatic;
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/// <summary>
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/// Colour of the orbit-line in the map view.
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/// </summary>
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public MColor tint;
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/// <summary>
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/// Should we just draw a line behind its orbit instead of the entire circle/ellipse?
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/// </summary>
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public bool trackingOrbitLine;
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/// <summary>
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/// The semi-major axis of the ellipse that is the body's orbit. For a circular orbit this is the radius.
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/// </summary>
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[Range(0f, double.MaxValue)]
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public float semiMajorAxis { get; set; }
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/// <summary>
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/// The angle (in degrees) between the body's orbit and the plane of the star system
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/// </summary>
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public float inclination { get; set; }
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/// <summary>
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/// An angle (in degrees) defining the point where the orbit of the body rises above the orbital plane if it has
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/// nonzero inclination.
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/// </summary>
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public float longitudeOfAscendingNode { get; set; }
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/// <summary>
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/// At 0 the orbit is a circle. The closer to 1 it is, the more oval-shaped the orbit is.
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/// </summary>
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[Range(0f, 0.9999999999f)]
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public float eccentricity { get; set; }
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/// <summary>
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/// An angle (in degrees) defining the location of the periapsis (the closest distance to it's primary body) if it has
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/// nonzero eccentricity.
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/// </summary>
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public float argumentOfPeriapsis { get; set; }
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/// <summary>
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/// Where the planet should start off in its orbit in terms of the central angle.
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/// </summary>
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public float trueAnomaly { get; set; }
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public OrbitalParameters GetOrbitalParameters(Gravity primaryGravity, Gravity secondaryGravity)
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{
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return OrbitalParameters.FromTrueAnomaly(primaryGravity, secondaryGravity, eccentricity, semiMajorAxis,
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inclination, argumentOfPeriapsis, longitudeOfAscendingNode, trueAnomaly);
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}
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}
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} |