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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
87 lines
3.5 KiB
C#
87 lines
3.5 KiB
C#
using NewHorizons.External.VariableSize;
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using NewHorizons.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Body
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{
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public static class FunnelBuilder
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{
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private enum FunnelType
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{
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SAND,
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WATER,
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LAVA,
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STAR
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}
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public static void Make(GameObject go, ConstantForceDetector detector, InitialMotion initialMotion, FunnelModule module)
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{
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var funnelType = FunnelType.SAND;
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if (module.Type.ToUpper().Equals("WATER")) funnelType = FunnelType.WATER;
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else if (module.Type.ToUpper().Equals("LAVA")) funnelType = FunnelType.LAVA;
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else if (module.Type.ToUpper().Equals("STAR")) funnelType = FunnelType.STAR;
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var funnelGO = new GameObject($"{go.name.Replace("_Body", "")}Funnel_Body");
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funnelGO.SetActive(false);
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var owrb = funnelGO.AddComponent<OWRigidbody>();
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var alignment = funnelGO.AddComponent<AlignWithTargetBody>();
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => alignment.SetTargetBody(AstroObjectLocator.GetAstroObject(module.Target)?.GetAttachedOWRigidbody()));
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var im = funnelGO.AddComponent<InitialMotion>();
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var velocity = initialMotion.GetInitVelocity();
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im._initLinearDirection = initialMotion._initLinearDirection;
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im._initLinearSpeed = initialMotion._initLinearSpeed;
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funnelGO.AddComponent<SandFunnelController>();
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funnelGO.AddComponent<CenterOfTheUniverseOffsetApplier>();
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funnelGO.AddComponent<KinematicRigidbody>();
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var detectorGO = new GameObject("Detector_Funnel");
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detectorGO.transform.parent = funnelGO.transform;
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var funnelDetector = detectorGO.AddComponent<ConstantForceDetector>();
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funnelDetector._inheritDetector = detector;
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funnelDetector._detectableFields = new ForceVolume[0];
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detectorGO.AddComponent<ForceApplier>();
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var scaleRoot = new GameObject("ScaleRoot");
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scaleRoot.transform.parent = funnelGO.transform;
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var proxyGO = GameObject.Instantiate(GameObject.Find("SandFunnel_Body/ScaleRoot/Proxy_SandFunnel"), scaleRoot.transform);
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proxyGO.name = "Proxy_Funnel";
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var geoGO = GameObject.Instantiate(GameObject.Find("SandFunnel_Body/ScaleRoot/Geo_SandFunnel"), scaleRoot.transform);
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geoGO.name = "Geo_Funnel";
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var volumesGO = GameObject.Instantiate(GameObject.Find("SandFunnel_Body/ScaleRoot/Volumes_SandFunnel"), scaleRoot.transform);
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volumesGO.name = "Volumes_Funnel";
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var sfv = volumesGO.GetComponentInChildren<SimpleFluidVolume>();
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switch(funnelType)
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{
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case FunnelType.SAND:
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sfv._fluidType = FluidVolume.Type.SAND;
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break;
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case FunnelType.WATER:
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sfv._fluidType = FluidVolume.Type.WATER;
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break;
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case FunnelType.LAVA:
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sfv._fluidType = FluidVolume.Type.PLASMA;
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break;
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case FunnelType.STAR:
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sfv._fluidType = FluidVolume.Type.PLASMA;
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break;
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}
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funnelGO.transform.position = go.transform.position;
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funnelGO.SetActive(true);
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}
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}
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}
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