mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
523 lines
29 KiB
C#
523 lines
29 KiB
C#
using NewHorizons.Builder.Props;
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using NewHorizons.External.Configs;
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using NewHorizons.External.Modules;
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using NewHorizons.Utility.DebugUtilities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using UnityEngine;
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using static NewHorizons.External.Modules.PropModule;
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namespace NewHorizons.Utility.DebugMenu
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{
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/*
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* Strategy:
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* load all existing nomai text and allow the user to select them from a list
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* from there, allow them to edit the placement of the one selected
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*/
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class DebugMenuNomaiText : DebugSubmenu
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{
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internal DebugRaycaster _drc;
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internal DebugNomaiTextPlacer _dnp;
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class ConversationMetadata
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{
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public NomaiTextInfo conversation;
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public GameObject conversationGo;
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public PlanetConfig planetConfig;
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public List<SpiralMetadata> spirals;
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public bool collapsed;
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}
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class SpiralMetadata
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{
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public NomaiTextArcInfo spiral;
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public GameObject spiralGo;
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public NomaiTextInfo conversation;
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public PlanetConfig planetConfig;
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public string planetName;
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public int id;
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public int parentID;
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public int pointOnParent = -1;
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public SpiralMetadata parent;
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}
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List<ConversationMetadata> conversations = new List<ConversationMetadata>();
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// menu stuff
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Vector2 conversationsScrollPosition = new Vector2();
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float dx = 0.1f;
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float dy = 0.1f;
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float dT = 1f;
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internal override string SubmenuName()
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{
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return "Text Placer";
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}
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internal override void OnInit(DebugMenu menu)
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{
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_drc = menu.GetComponent<DebugRaycaster>();
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_dnp = menu.GetComponent<DebugNomaiTextPlacer>();
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}
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internal override void OnAwake(DebugMenu menu)
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{
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_drc = menu.GetComponent<DebugRaycaster>();
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_dnp = menu.GetComponent<DebugNomaiTextPlacer>();
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}
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internal override void OnBeginLoadMod(DebugMenu debugMenu) {}
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internal override void GainActive() {} // intentionally blank. do not set `DebugNomaiTextPlacer.active = true;` here
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internal override void LoseActive()
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{
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DebugNomaiTextPlacer.active = false;
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}
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internal override void LoadConfigFile(DebugMenu menu, PlanetConfig config)
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{
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if (config?.Props?.nomaiText == null) return;
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foreach(NomaiTextInfo conversation in config.Props.nomaiText)
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{
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ConversationMetadata conversationMetadata = new ConversationMetadata()
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{
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conversation = conversation,
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conversationGo = NomaiTextBuilder.GetSpawnedGameObjectByNomaiTextInfo(conversation),
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planetConfig = config,
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spirals = new List<SpiralMetadata>(),
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collapsed = true
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};
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Logger.LogVerbose("Adding conversation Game Object " + conversationMetadata.conversationGo);
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conversations.Add(conversationMetadata);
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var numArcs = conversation.arcInfo == null
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? 0
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: conversation.arcInfo.Length;
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for(int id = 0; id < numArcs; id++)
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{
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NomaiTextArcInfo arcInfo = conversation.arcInfo[id];
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SpiralMetadata metadata = new SpiralMetadata()
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{
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spiral = arcInfo,
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spiralGo = NomaiTextBuilder.GetSpawnedGameObjectByNomaiTextArcInfo(arcInfo),
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conversation = conversation,
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planetConfig = config,
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planetName = config.name,
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id = id
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};
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if (metadata.spiralGo != null)
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{
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string regex = @"Arc \d+ - Child of (\d*)"; // $"Arc {i} - Child of {parentID}";
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var parentID = (new Regex(regex)).Matches(metadata.spiralGo.name)[0].Groups[1].Value;
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metadata.parentID = parentID == "" ? -1 : int.Parse(parentID);
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Logger.LogVerbose("Parent id for '" + metadata.spiralGo.name + "' : " + parentID);
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}
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conversationMetadata.spirals.Add(metadata);
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}
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}
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}
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/*
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Conversations:
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+---------------------------+
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|1) comment |
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| |o Visible| |Place| | // replace is greyed out if the user is currently replacing this plane (replacing is done after the user presses G
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|2) ... |
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+---------------------------+
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Spirals:
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+---------------------------+
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| v Planet - Comment |
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| +----------------------+ |
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| | v ID | |
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| | | |
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| | | > Surface 2 | | |
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| | x: 5 ---o--- | |
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| | y: 2 ---o--- | |
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| | theta: 45 ---o--- | |
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| | | |
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| | o Child o Adult o ...| |
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| | variation: o1 o2 o3..| |
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| +----------------------+ |
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| +----------------------+ |
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| | > ID | |
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| +----------------------+ |
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| ... |
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+---------------------------+
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+---------------------------+
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| > Planet - Comment |
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+---------------------------+
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...
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*/
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internal override void OnGUI(DebugMenu menu)
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{
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conversationsScrollPosition = GUILayout.BeginScrollView(conversationsScrollPosition);
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for(int i = 0; i < conversations.Count(); i++)
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{
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ConversationMetadata conversationMeta = conversations[i];
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GUILayout.BeginHorizontal();
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GUILayout.Space(5);
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GUILayout.BeginVertical(menu._editorMenuStyle);
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var arrow = conversationMeta.collapsed ? " > " : " v ";
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if (GUILayout.Button(arrow + conversationMeta.planetConfig.name + " - " + i, menu._submenuStyle))
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{
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conversationMeta.collapsed = !conversationMeta.collapsed;
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Logger.LogVerbose("BUTTON " + i);
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}
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if (!conversationMeta.collapsed)
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{
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GUILayout.Space(5);
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// button to set this one to place with a raycast
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GUILayout.Label(conversationMeta.conversation.type.ToString());
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// only show the button if this conversation is a wall text, do not show it if it is a scroll text or something
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if (
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//conversationMeta.conversation.type == PropModule.NomaiTextInfo.NomaiTextType.Wall &&
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GUILayout.Button("Place conversation with G")
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) {
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Logger.LogVerbose(conversationMeta.conversationGo+" 0");
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DebugNomaiTextPlacer.active = true;
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_dnp.onRaycast = (DebugRaycastData data) =>
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{
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// I think this should be looking for AstroObject and then doing ._rootSector
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var sectorObject = data.hitBodyGameObject.GetComponentInChildren<Sector>()?.gameObject;
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if (sectorObject == null) sectorObject = data.hitBodyGameObject.GetComponentInParent<Sector>()?.gameObject;
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if (conversationMeta.conversation.type == NomaiTextInfo.NomaiTextType.Wall)
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{
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conversationMeta.conversation.position = data.pos;
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conversationMeta.conversation.normal = data.norm;
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conversationMeta.conversation.rotation = null;
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UpdateConversationTransform(conversationMeta, sectorObject);
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}
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else if (conversationMeta.conversationGo != null)
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{
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conversationMeta.conversationGo.transform.localPosition = data.pos;
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DebugPropPlacer.SetGameObjectRotation(conversationMeta.conversationGo, data, _dnp.gameObject.transform.position);
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conversationMeta.conversation.position = conversationMeta.conversationGo.transform.localPosition;
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conversationMeta.conversation.rotation = conversationMeta.conversationGo.transform.localEulerAngles;
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}
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DebugNomaiTextPlacer.active = false;
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};
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}
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//
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// spirals
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//
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for(int j = 0; j < conversationMeta.spirals.Count(); j++)
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{
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var spiralMeta = conversationMeta.spirals[j];
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bool changed = false;
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GUILayout.BeginHorizontal();
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GUILayout.Space(5);
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GUILayout.BeginVertical(menu._submenuStyle);
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// spiral controls
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GUILayout.Label("Spiral");
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// TODO: implement disabled feature: change spiral type and variation
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GUILayout.Label("Type");
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GUILayout.BeginHorizontal();
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GUI.enabled = spiralMeta.spiral.type != NomaiTextArcInfo.NomaiTextArcType.Adult;
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if (GUILayout.Button("Adult")) { spiralMeta.spiral.type = NomaiTextArcInfo.NomaiTextArcType.Adult; changed = true; }
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GUI.enabled = spiralMeta.spiral.type != NomaiTextArcInfo.NomaiTextArcType.Child;
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if (GUILayout.Button("Child")) { spiralMeta.spiral.type = NomaiTextArcInfo.NomaiTextArcType.Child; changed = true; }
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GUI.enabled = spiralMeta.spiral.type != NomaiTextArcInfo.NomaiTextArcType.Stranger;
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if (GUILayout.Button("Stranger")) { spiralMeta.spiral.type = NomaiTextArcInfo.NomaiTextArcType.Stranger; changed = true; }
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GUI.enabled = true;
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GUILayout.EndHorizontal();
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GUILayout.Label("Variation");
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GUILayout.BeginHorizontal();
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var varietyCount = GetVarietyCountForType(spiralMeta.spiral.type);
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//var newVariation = int.Parse(GUILayout.TextField(spiralMeta.spiral.variation+""));
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//newVariation = Mathf.Min(Mathf.Max(0, newVariation), varietyCount);
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//if (newVariation != spiralMeta.spiral.variation) changed = true;
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//spiralMeta.spiral.variation = newVariation;
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GUI.enabled = spiralMeta.spiral.variation > 0;
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if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) { spiralMeta.spiral.variation--; changed=true; }
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GUILayout.Label(spiralMeta.spiral.variation+"", GUILayout.ExpandWidth(false));
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GUI.enabled = spiralMeta.spiral.variation < varietyCount-1;
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if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) { spiralMeta.spiral.variation++; changed=true; }
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GUILayout.EndHorizontal();
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// TODO: debug disabled feature: place spiral point on parent
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//var shouldBeInManual = spiralMeta.parentID < 0 || GUILayout.Toggle(spiralMeta.pointOnParent < 0, "Manual Positioning");
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//if ( shouldBeInManual && spiralMeta.pointOnParent >= 0) spiralMeta.pointOnParent = -1;
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//if (!shouldBeInManual && spiralMeta.pointOnParent < 0 ) spiralMeta.pointOnParent = 0;
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var shouldBeInManual = true;
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if (shouldBeInManual)
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{
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// x
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GUILayout.BeginHorizontal();
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var positionX = (spiralMeta.spiral.position?.x ?? 0);
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GUILayout.Label("x: ", GUILayout.Width(50));
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float deltaX = float.Parse(GUILayout.TextField(positionX+"", GUILayout.Width(50))) - positionX;
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if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaX += dx;
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if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaX -= dx;
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dx = float.Parse(GUILayout.TextField(dx+"", GUILayout.Width(100)));
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GUILayout.EndHorizontal();
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// y
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GUILayout.BeginHorizontal();
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var positionY = (spiralMeta.spiral.position?.y ?? 0);
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GUILayout.Label("y: ", GUILayout.Width(50));
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float deltaY = float.Parse(GUILayout.TextField(positionY+"", GUILayout.Width(50))) - positionY;
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if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaY += dy;
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if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaY -= dy;
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dy = float.Parse(GUILayout.TextField(dy+"", GUILayout.Width(100)));
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GUILayout.EndHorizontal();
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// theta
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GUILayout.BeginHorizontal();
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var theta = spiralMeta.spiral.zRotation;
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GUILayout.Label("theta: ", GUILayout.Width(50));
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float deltaTheta = float.Parse(GUILayout.TextField(theta+"", GUILayout.Width(50))) - theta;
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if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaTheta += dT;
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if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaTheta -= dT;
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dT = float.Parse(GUILayout.TextField(dT+"", GUILayout.Width(100)));
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GUILayout.EndHorizontal();
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if (deltaX != 0 || deltaY != 0 || deltaTheta != 0)
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{
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spiralMeta.spiral.position = (spiralMeta.spiral.position??Vector2.zero) + new Vector2(deltaX, deltaY);
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spiralMeta.spiral.zRotation += deltaTheta;
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spiralMeta.spiralGo.transform.localPosition = new Vector3(spiralMeta.spiral.position.x, spiralMeta.spiral.position.y, 0);
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spiralMeta.spiralGo.transform.localRotation = Quaternion.Euler(0, 0, spiralMeta.spiral.zRotation);
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spiralMeta.pointOnParent = -1; // since tweaks have been made, we're setting this to manual mode
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UpdateChildrenLocations(spiralMeta);
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}
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}
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else
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{
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var parent = GetParent(spiralMeta);
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var numPoints = 10; // parent.spiralGo.GetComponent<NomaiTextLine>()._points.Count();
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var newPointOnParent = Mathf.RoundToInt(GUILayout.HorizontalSlider(spiralMeta.pointOnParent, 0, numPoints)); // stepped horizontal slider
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if (spiralMeta.pointOnParent != newPointOnParent)
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{
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spiralMeta.pointOnParent = newPointOnParent;
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UpdateSpiralLocationByPointOnParent(spiralMeta);
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}
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}
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var newMirror = GUILayout.Toggle(spiralMeta.spiral.mirror, "Mirror");
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if (newMirror != spiralMeta.spiral.mirror)
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{
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spiralMeta.spiral.mirror = newMirror;
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spiralMeta.spiralGo.transform.localScale = new Vector3(newMirror ? -1 : 1, 1, 1);
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}
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GUILayout.EndVertical();
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GUILayout.Space(5);
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GUILayout.EndHorizontal();
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if (changed)
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{
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// cache required stuff, destroy spiralMeta.go, call NomaiTextBuilder.MakeArc using spiralMeta.spiral and cached stuff
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// PropModule.NomaiTextArcInfo arcInfo, GameObject conversationZone, GameObject parent, int textEntryID, int i
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var conversationZone = spiralMeta.spiralGo.transform.parent.gameObject;
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var wallTextComponent = conversationZone.GetComponent<NomaiWallText>();
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var oldTextLineComponent = spiralMeta.spiralGo.GetComponent<NomaiTextLine>();
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var indexInParent = 0;
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for (indexInParent = 0; indexInParent < wallTextComponent._textLines.Length; indexInParent++) if (oldTextLineComponent == wallTextComponent._textLines[indexInParent]) break;
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var textEntryId = oldTextLineComponent._entryID;
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GameObject.Destroy(spiralMeta.spiralGo);
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spiralMeta.spiralGo = NomaiTextBuilder.MakeArc(spiralMeta.spiral, conversationZone, null, textEntryId);
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wallTextComponent._textLines[indexInParent] = spiralMeta.spiralGo.GetComponent<NomaiTextLine>();
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spiralMeta.spiralGo.name = "Brandnewspiral";
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var s = AddDebugShape.AddSphere(wallTextComponent._sector.gameObject, 0.1f, Color.green);
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s.transform.localPosition = wallTextComponent._sector.transform.InverseTransformPoint(spiralMeta.spiralGo.transform.position);
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//var conversationZone = spiralMeta.spiralGo.transform.parent.gameObject;
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//var wallTextComponent = conversationZone.GetComponent<NomaiWallText>();
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//foreach(NomaiTextLine l in wallTextComponent._textLines) GameObject.Destroy(l.gameObject);
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//NomaiTextBuilder.RefreshArcs(wallTextComponent, conversationZone, spiralMeta.conversation);
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foreach(NomaiTextLine line in wallTextComponent._textLines)
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{
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line.GetComponent<NomaiTextLine>()._active = true;
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line.GetComponent<NomaiTextLine>().SetTranslatedState(true);
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line.GetComponent<NomaiTextLine>().SetTranslatedState(false);
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}
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//spiralMeta.spiralGo.GetComponent<NomaiTextLine>()._active = true;
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//spiralMeta.spiralGo.GetComponent<NomaiTextLine>().SetTranslatedState(true);
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////wallTextComponent.ShowImmediate();
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Locator.GetPlayerBody().gameObject.GetComponentInChildren<DebugArrow>().target = spiralMeta.spiralGo.transform;
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}
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GUILayout.Space(10);
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}
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}
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GUILayout.EndVertical();
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GUILayout.Space(5);
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GUILayout.EndHorizontal();
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GUILayout.Space(10);
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}
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GUILayout.EndScrollView();
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}
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private SpiralMetadata GetParent(SpiralMetadata child)
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{
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if (child.parent != null || child.parentID < 0) return child.parent;
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ConversationMetadata convoMeta = conversations.Where(m => m.conversation == child.conversation).First();
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SpiralMetadata parentSpiralMeta = convoMeta.spirals.Where(potentialParentMeta => potentialParentMeta.id == child.id).First();
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child.parent = parentSpiralMeta;
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return child.parent;
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}
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private void UpdateSpiralLocationByPointOnParent(SpiralMetadata spiralMetadata, bool updateChildren = true)
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{
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Logger.Log("Updating spiral " + spiralMetadata.id);
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Logger.Log("Setting point on parent " + spiralMetadata.pointOnParent);
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if (spiralMetadata.pointOnParent < 0) return;
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SpiralMetadata parentSpiralMeta = GetParent(spiralMetadata);
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var parentPoints = parentSpiralMeta.spiralGo.GetComponent<NomaiTextLine>()._points;
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Logger.Log("Got parent and parent points");
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var prevPointOnParent = parentPoints[Mathf.Max(0, spiralMetadata.pointOnParent-1)];
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var nextPointOnParent = parentPoints[Mathf.Min(parentPoints.Count()-1, spiralMetadata.pointOnParent+1)];
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var delta = nextPointOnParent - prevPointOnParent;
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var parentTangent = Mathf.Rad2Deg * Mathf.Atan2(delta.y, delta.x);
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var newRotationRelativeToParent = parentTangent + 90;
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spiralMetadata.spiral.zRotation = parentSpiralMeta.spiral.zRotation + newRotationRelativeToParent;
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Logger.Log("Got zRotation: " + newRotationRelativeToParent + " -=- " + spiralMetadata.spiral.zRotation);
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var pointOnParent = parentPoints[spiralMetadata.pointOnParent];
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var selfBasePoint = spiralMetadata.spiralGo.GetComponent<NomaiTextLine>()._points[0];
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var newPointRelativeToParent = -selfBasePoint + pointOnParent;
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spiralMetadata.spiral.position = parentSpiralMeta.spiral.position + new Vector2(newPointRelativeToParent.x, newPointRelativeToParent.y);
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Logger.Log("Got position " + newPointRelativeToParent + " -=- " + spiralMetadata.spiral.position);
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spiralMetadata.spiralGo.transform.localPosition = new Vector3(spiralMetadata.spiral.position.x, spiralMetadata.spiral.position.y, 0);
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spiralMetadata.spiralGo.transform.localEulerAngles = new Vector3(0, 0, spiralMetadata.spiral.zRotation);
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if (updateChildren) UpdateChildrenLocations(spiralMetadata);
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}
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private void UpdateChildrenLocations(SpiralMetadata parentSprialMetadata)
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{
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Logger.Log("Updating children");
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ConversationMetadata convoMeta = conversations.Where(m => m.conversation == parentSprialMetadata.conversation).First();
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Logger.Log("Got conversation metadata");
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convoMeta.spirals
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.Where(spiralMeta => spiralMeta.parentID == parentSprialMetadata.id && spiralMeta.id != parentSprialMetadata.id)
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.ToList()
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.ForEach(spiralMeta => {
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if (spiralMeta.pointOnParent == -1) return; // this spiral is positioned manually, skip
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|
|
|
UpdateSpiralLocationByPointOnParent(spiralMeta);
|
|
});
|
|
}
|
|
|
|
private int GetVarietyCountForType(NomaiTextArcInfo.NomaiTextArcType type)
|
|
{
|
|
switch(type)
|
|
{
|
|
case NomaiTextArcInfo.NomaiTextArcType.Stranger:
|
|
return NomaiTextBuilder.GetGhostArcPrefabs().Count();
|
|
case NomaiTextArcInfo.NomaiTextArcType.Child:
|
|
return NomaiTextBuilder.GetChildArcPrefabs().Count();
|
|
default:
|
|
case NomaiTextArcInfo.NomaiTextArcType.Adult:
|
|
return NomaiTextBuilder.GetArcPrefabs().Count();
|
|
}
|
|
}
|
|
|
|
void UpdateConversationTransform(ConversationMetadata conversationMetadata, GameObject sectorParent)
|
|
{
|
|
var nomaiWallTextObj = conversationMetadata.conversationGo;
|
|
if (nomaiWallTextObj == null) return;
|
|
|
|
var planetGO = sectorParent;
|
|
var info = conversationMetadata.conversation;
|
|
|
|
nomaiWallTextObj.transform.position = planetGO.transform.TransformPoint(info.position);
|
|
if (info.normal != null)
|
|
{
|
|
// In global coordinates (normal was in local coordinates)
|
|
var up = (nomaiWallTextObj.transform.position - planetGO.transform.position).normalized;
|
|
var forward = planetGO.transform.TransformDirection(info.normal).normalized;
|
|
|
|
nomaiWallTextObj.transform.up = up;
|
|
nomaiWallTextObj.transform.forward = forward;
|
|
}
|
|
if (info.rotation != null)
|
|
{
|
|
nomaiWallTextObj.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler(info.rotation));
|
|
}
|
|
}
|
|
|
|
internal override void PreSave(DebugMenu menu)
|
|
{
|
|
conversations.ForEach(metadata =>
|
|
{
|
|
if (metadata.conversationGo == null) return;
|
|
metadata.conversation.position = metadata.conversationGo.transform.localPosition;
|
|
metadata.conversation.rotation = metadata.conversationGo.transform.localEulerAngles;
|
|
});
|
|
|
|
// Spirals' configs do not need to be updated. They are always up to date
|
|
//spirals.ForEach(metadata =>
|
|
//{
|
|
// metadata.spiral.position = metadata.spiral.position;
|
|
// metadata.spiral.zRotation = metadata.spiral.zRotation;
|
|
//});
|
|
}
|
|
}
|
|
}
|