using NewHorizons.Builder.Body; using NewHorizons.Builder.Props; using NewHorizons.Builder.StarSystem; using NewHorizons.External; using NewHorizons.External.Configs; using NewHorizons.External.Modules; using NewHorizons.External.Modules.Props; using NewHorizons.Handlers.TitleScreen; using NewHorizons.Utility; using NewHorizons.Utility.OWML; using OWML.Common; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using Color = UnityEngine.Color; namespace NewHorizons.Handlers { public static class TitleSceneHandler { public static void Init() { var planetRoot = SearchUtilities.Find("Scene/Background/PlanetPivot/PlanetRoot"); var campfire = SearchUtilities.Find("Scene/Background/PlanetPivot/Prefab_HEA_Campfire"); campfire.transform.SetParent(planetRoot.transform, true); var ambientLight = SearchUtilities.Find("Scene/Background/PlanetPivot/AmbientLight_CaveTwin"); ambientLight.transform.SetParent(planetRoot.transform, true); InitSubtitles(); AudioTypeHandler.Init(); // Load player data for fact and persistent condition checking var profileManager = StandaloneProfileManager.SharedInstance; profileManager.PreInitialize(); profileManager.Initialize(); if (profileManager.currentProfile != null) PlayerData.Init(profileManager.currentProfileGameSave, profileManager.currentProfileGameSettings, profileManager.currentProfileGraphicsSettings, profileManager.currentProfileInputJSON); // TODO: Select one title screen and if it has shareTitleScreen set to true do all the other ones that have it true too. var (mod, config) = Main.TitleScreenConfigs.FirstOrDefault(kvp => kvp.Value.KnowsFact() && kvp.Value.HasCondition()); if (config != null) SetUp(mod, config); else DisplayBodiesOnTitleScreen(); } public static void InitSubtitles() { GameObject subtitleContainer = SearchUtilities.Find("TitleMenu/TitleCanvas/TitleLayoutGroup/Logo_EchoesOfTheEye"); if (subtitleContainer == null) { NHLogger.LogError("No subtitle container found! Failed to load subtitles."); return; } subtitleContainer.SetActive(true); subtitleContainer.AddComponent(); } public static void SetUp(IModBehaviour mod, TitleScreenConfig config) { if (!config.disableNHPlanets) { DisplayBodiesOnTitleScreen(); } if (config.menuTextTint != null) { TitleScreenColourHandler.SetColour(config.menuTextTint.ToColor()); } if (config.Skybox?.destroyStarField ?? false) { UnityEngine.Object.Destroy(SearchUtilities.Find("Skybox/Starfield")); } if (config.Skybox?.rightPath != null || config.Skybox?.leftPath != null || config.Skybox?.topPath != null || config.Skybox?.bottomPath != null || config.Skybox?.frontPath != null || config.Skybox?.bottomPath != null) { SkyboxBuilder.Make(config.Skybox, mod); } if (!string.IsNullOrEmpty(config.music)) { var musicSource = SearchUtilities.Find("Scene/AudioSource_Music").GetComponent(); var audioType = AudioTypeHandler.GetAudioType(config.music, mod); Delay.FireOnNextUpdate(() => musicSource.AssignAudioLibraryClip(audioType)); } if (!string.IsNullOrEmpty(config.ambience)) { var ambienceSource = SearchUtilities.Find("Scene/AudioSource_Ambience").GetComponent(); var audioType = AudioTypeHandler.GetAudioType(config.ambience, mod); Delay.FireOnNextUpdate(() => ambienceSource.AssignAudioLibraryClip(audioType)); } SearchUtilities.Find("Scene/Background").GetComponent()._degreesPerSecond = config.rotationSpeed; if (config.MenuPlanet != null) { var menuPlanet = SearchUtilities.Find("Scene/Background/PlanetPivot"); if (config.MenuPlanet.removeChildren != null) { RemoveChildren(menuPlanet, config.MenuPlanet.removeChildren); } if (config.MenuPlanet.details != null) { foreach (var simplifiedDetail in config.MenuPlanet.details) { DetailBuilder.Make(menuPlanet, null, mod, new DetailInfo(simplifiedDetail)); } } var rotator = menuPlanet.GetComponent(); rotator._localAxis = Vector3.up; rotator._degreesPerSecond = config.MenuPlanet.rotationSpeed; if (config.MenuPlanet.destroyMenuPlanet) { menuPlanet.SetActive(false); } } } private static void RemoveChildren(GameObject go, string[] paths) { var goPath = go.transform.GetPath(); var transforms = go.GetComponentsInChildren(true); foreach (var childPath in paths) { // Multiple children can have the same path so we delete all that match var path = $"{goPath}/{childPath}"; var flag = true; foreach (var childObj in transforms.Where(x => x.GetPath() == path)) { flag = false; // idk why we wait here but we do Delay.FireInNUpdates(() => { if (childObj != null && childObj.gameObject != null) { childObj.gameObject.SetActive(false); } }, 2); } if (flag) NHLogger.LogWarning($"Couldn't find \"{childPath}\"."); } } public static void DisplayBodiesOnTitleScreen() { try { TitleSceneHandler.DisplayBodyOnTitleScreen(Main.BodyDict.Values.ToList().SelectMany(x => x).ToList()); } catch (Exception e) { NHLogger.LogError($"Failed to make title screen bodies: {e}"); } } public static void DisplayBodyOnTitleScreen(List bodies) { // Try loading one planet why not // var eligible = BodyDict.Values.ToList().SelectMany(x => x).ToList().Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.Cloud != null) && b.Config.Star == null).ToArray(); var eligible = bodies.Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.clouds != null) && b.Config.Star == null && b.Config.canShowOnTitle).ToArray(); var eligibleCount = eligible.Count(); if (eligibleCount == 0) return; var selectionCount = Mathf.Min(eligibleCount, 3); var indices = RandomUtility.GetUniqueRandomArray(0, eligible.Count(), selectionCount); NHLogger.LogVerbose($"Displaying {selectionCount} bodies on the title screen"); var planetSizes = new List<(GameObject planet, float size)>(); var bodyInfo = LoadTitleScreenBody(eligible[indices[0]]); bodyInfo.planet.transform.localRotation = Quaternion.Euler(15, 0, 0); planetSizes.Add(bodyInfo); if (selectionCount > 1) { bodyInfo.planet.transform.localPosition = new Vector3(0, -15, 0); bodyInfo.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f); var bodyInfo2 = LoadTitleScreenBody(eligible[indices[1]]); bodyInfo2.planet.transform.localPosition = new Vector3(7, 30, 0); bodyInfo2.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f); planetSizes.Add(bodyInfo2); } if (selectionCount > 2) { var bodyInfo3 = LoadTitleScreenBody(eligible[indices[2]]); bodyInfo3.planet.transform.localPosition = new Vector3(-5, 10, 0); bodyInfo3.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f); planetSizes.Add(bodyInfo3); } SearchUtilities.Find("Scene/Background/PlanetPivot/PlanetRoot").SetActive(false); var lightGO = new GameObject("Light"); lightGO.transform.parent = SearchUtilities.Find("Scene/Background").transform; lightGO.transform.localPosition = new Vector3(-47.9203f, 145.7596f, 43.1802f); lightGO.transform.localRotation = Quaternion.Euler(13.1412f, 122.8785f, 169.4302f); var light = lightGO.AddComponent(); light.type = LightType.Directional; light.color = Color.white; light.range = float.PositiveInfinity; light.intensity = 0.8f; // Resize planets relative to each other // If there are multiple planets shrink them down to 30% of the size var maxSize = planetSizes.Select(x => x.size).Max(); var minSize = planetSizes.Select(x => x.size).Min(); var multiplePlanets = planetSizes.Count > 1; foreach (var (planet, size) in planetSizes) { var adjustedSize = size / maxSize; // If some planets would be too small we'll do a funny thing if (minSize / maxSize < 0.3f) { var t = Mathf.InverseLerp(minSize, maxSize, size); adjustedSize = Mathf.Lerp(0.3f, 1f, t * t); } planet.transform.localScale *= adjustedSize * (multiplePlanets ? 0.3f : 1f); } } private static (GameObject planet, float size) LoadTitleScreenBody(NewHorizonsBody body) { NHLogger.LogVerbose($"Displaying {body.Config.name} on the title screen"); var titleScreenGO = new GameObject(body.Config.name + "_TitleScreen"); var maxRadius = -1f; if (body.Config.HeightMap != null) { HeightMapBuilder.Make(titleScreenGO, null, body.Config.HeightMap, body.Mod, 30); maxRadius = Mathf.Max(maxRadius, body.Config.HeightMap.maxHeight, body.Config.HeightMap.minHeight); } if (body.Config.Atmosphere?.clouds?.texturePath != null && body.Config.Atmosphere?.clouds?.cloudsPrefab != CloudPrefabType.Transparent) { // Hacky but whatever I just want a textured sphere var cloudTextureMap = new HeightMapModule(); cloudTextureMap.maxHeight = cloudTextureMap.minHeight = body.Config.Atmosphere.size; cloudTextureMap.textureMap = body.Config.Atmosphere.clouds.texturePath; HeightMapBuilder.Make(titleScreenGO, null, cloudTextureMap, body.Mod, 30); maxRadius = Mathf.Max(maxRadius, cloudTextureMap.maxHeight); } if (body.Config.Base.groundSize > 0f) { MakeSphere(titleScreenGO, body.Config.Base.groundSize * 2f); maxRadius = Mathf.Max(maxRadius, body.Config.Base.groundSize); } if (body.Config.Water != null) { var waterRadius = MakeWater(body, titleScreenGO); maxRadius = Mathf.Max(maxRadius, waterRadius); } if (body.Config.Lava != null) { var lavaRadius = MakeLava(body, titleScreenGO); maxRadius = Mathf.Max(maxRadius, lavaRadius); } if (body.Config.Sand != null) { var sandRadius = MakeSand(body, titleScreenGO); maxRadius = Mathf.Max(maxRadius, sandRadius); } if (body.Config.Rings != null && body.Config.Rings.Length > 0) { foreach (var ring in body.Config.Rings) { RingBuilder.Make(titleScreenGO, null, ring, body.Mod); maxRadius = Mathf.Max(maxRadius, ring.outerRadius); } } var pivot = UnityEngine.Object.Instantiate(SearchUtilities.Find("Scene/Background/PlanetPivot"), SearchUtilities.Find("Scene/Background").transform); pivot.GetComponent()._degreesPerSecond = 10f; foreach (Transform child in pivot.transform) { UnityEngine.Object.Destroy(child.gameObject); } pivot.name = "Pivot"; titleScreenGO.transform.parent = pivot.transform; titleScreenGO.transform.localPosition = Vector3.zero; titleScreenGO.transform.localScale = Vector3.one * 30f / maxRadius; return (titleScreenGO, maxRadius); } // Returns radius private static float MakeWater(NewHorizonsBody body, GameObject root) { var diameter = 2f * body.Config.Water.size * (body.Config.Water.curve?.FirstOrDefault()?.value ?? 1f); var mr = MakeSphere(root, diameter); var colour = body.Config.Water.tint?.ToColor() ?? Color.blue; mr.material.color = new Color(colour.r, colour.g, colour.b, 0.9f); // Make it transparent! mr.material.SetOverrideTag("RenderType", "Transparent"); mr.material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); mr.material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); mr.material.SetInt("_ZWrite", 0); mr.material.DisableKeyword("_ALPHATEST_ON"); mr.material.DisableKeyword("_ALPHABLEND_ON"); mr.material.EnableKeyword("_ALPHAPREMULTIPLY_ON"); mr.material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent; return diameter / 2f; } private static float MakeLava(NewHorizonsBody body, GameObject root) { var diameter = 2f * body.Config.Lava.size * (body.Config.Lava.curve?.FirstOrDefault()?.value ?? 1f); var mr = MakeSphere(root, diameter); mr.material.color = body.Config.Lava.tint?.ToColor() ?? Color.red; mr.material.SetColor("_EmissionColor", mr.material.color * 2f); return diameter / 2f; } private static float MakeSand(NewHorizonsBody body, GameObject root) { var diameter = 2f * body.Config.Sand.size * (body.Config.Sand.curve?.FirstOrDefault()?.value ?? 1f); var mr = MakeSphere(root, diameter); mr.material.color = body.Config.Sand.tint?.ToColor() ?? Color.yellow; mr.material.SetFloat("_Glossiness", 0); return diameter / 2f; } private static MeshRenderer MakeSphere(GameObject root, float diameter) { var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); var meshRenderer = sphere.GetComponent(); sphere.transform.parent = root.transform; sphere.transform.localPosition = Vector3.zero; sphere.transform.localScale = Vector3.one * diameter; return meshRenderer; } } }