using NewHorizons.AchievementsPlus; using UnityEngine; namespace NewHorizons.Components.Achievement { public class AchievementVolume : MonoBehaviour { private void Start() { _trigger = gameObject.GetRequiredComponent(); _trigger.OnEntry += OnEntry; } private void OnDestroy() { _trigger.OnEntry -= OnEntry; } private void OnEntry(GameObject hitObj) { if ((!player || hitObj.CompareTag("PlayerDetector")) && (!probe || hitObj.CompareTag("ProbeDetector"))) { AchievementHandler.Earn(achievementID); _trigger.OnEntry -= OnEntry; } } public string achievementID; public bool player = true; public bool probe; private OWTriggerVolume _trigger; } }