using System; using NewHorizons.External.Configs; using NewHorizons.Utility; using OWML.Common; using UnityEngine; using Logger = NewHorizons.Utility.Logger; using Object = System.Object; namespace NewHorizons.Builder.StarSystem { public class SkyboxBuilder { public static void Make(StarSystemConfig.SkyboxConfig info, IModBehaviour mod) { Logger.Log("Building Skybox"); var skyBoxMaterial = AssetBundleUtilities.Load(info.assetBundle, info.path, mod); RenderSettings.skybox = skyBoxMaterial; DynamicGI.UpdateEnvironment(); Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => { foreach (var camera in Resources.FindObjectsOfTypeAll()) { camera.clearFlags = CameraClearFlags.Skybox; } }); } } }