using NewHorizons.Utility; namespace NewHorizons.External.Modules { public class SpawnModule { public MVector3 PlayerSpawnPoint { get; set; } public MVector3 PlayerSpawnRotation { get; set; } public MVector3 ShipSpawnPoint { get; set; } public MVector3 ShipSpawnRotation { get; set; } public bool StartWithSuit { get; set; } } }