using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace NewHorizons.Utility { public class MeshUtilities { public static Mesh RectangleMeshFromCorners(Vector3[] corners) { MVector3[] verts = corners.Select(v => (MVector3)v).ToArray(); int[] triangles = new int[] { 0, 1, 2, 1, 3, 2, }; MVector3[] normals = new MVector3[verts.Length]; for (int i = 0; i