using NewHorizons.External.VariableSize; using NewHorizons.Utility; using System; using System.Collections.Generic; using System.Globalization; namespace NewHorizons.External.Configs { public class PlanetConfig : Config, IPlanetConfig { public string Name { get; set; } public string StarSystem { get; set; } = "SolarSystem"; public bool Destroy { get; set; } public string[] ChildrenToDestroy { get; set; } public int BuildPriority { get; set; } = -1; public bool CanShowOnTitle { get; set; } = true; public bool IsQuantumState { get; set; } public BaseModule Base { get; set; } public AtmosphereModule Atmosphere { get; set; } public OrbitModule Orbit { get; set; } public RingModule Ring { get; set; } public HeightMapModule HeightMap { get; set; } public ProcGenModule ProcGen { get; set; } public AsteroidBeltModule AsteroidBelt { get; set; } public StarModule Star { get; set; } public FocalPointModule FocalPoint { get; set; } public PropModule Props { get; set; } public ShipLogModule ShipLog { get; set; } public SpawnModule Spawn { get; set; } public SignalModule Signal { get; set; } public SingularityModule Singularity { get; set; } public LavaModule Lava { get; set; } public WaterModule Water { get; set; } public SandModule Sand { get; set; } public FunnelModule Funnel { get; set; } public PlanetConfig(Dictionary dict) : base(dict) { // Always have to have a base module if(Base == null) Base = new BaseModule(); if(Orbit == null) Orbit = new OrbitModule(); if (ShipLog == null) ShipLog = new ShipLogModule(); } } }