using HarmonyLib; using System.Collections.Generic; namespace NewHorizons.Patches { [HarmonyPatch] public class ShapePatches { [HarmonyPrefix] [HarmonyPatch(typeof(ShapeManager), nameof(ShapeManager.Initialize))] public static bool ShapeManager_Initialize() { ShapeManager._exists = true; ShapeManager._detectors = new ShapeManager.Layer(256); for (int index = 0; index < 256; ++index) ShapeManager._detectors[index].contacts = new List(64); ShapeManager._volumes = new ShapeManager.Layer[4]; for (int index = 0; index < 4; ++index) ShapeManager._volumes[index] = new ShapeManager.Layer(2048); ShapeManager._locked = false; ShapeManager._frameFlag = false; return false; } } }