using NewHorizons.Utility; using UnityEngine; namespace NewHorizons.External { public class HeightMapModule : Module { public string HeightMap { get; set; } public string TextureMap { get; set; } public float MinHeight { get; set; } public float MaxHeight { get; set; } public MVector3 Stretch { get; set; } = (MVector3)Vector3.one; } }