using NewHorizons.External; using OWML.Common; using UnityEngine; namespace NewHorizons.Utility { public class NewHorizonsBody { public NewHorizonsBody(IPlanetConfig config, IModAssets assets, string modUniqueName) { Config = config; Assets = assets; ModUniqueName = modUniqueName; } public IPlanetConfig Config; public IModAssets Assets; public string ModUniqueName; public GameObject Object; } }