namespace NewHorizons.Components { public class BlackHoleDestructionVolume : DestructionVolume { public override void Awake() { base.Awake(); _deathType = DeathType.BlackHole; } public override void VanishProbe(OWRigidbody probeBody, RelativeLocationData entryLocation) { SurveyorProbe requiredComponent = probeBody.GetRequiredComponent(); if (requiredComponent.IsLaunched()) { UnityEngine.Object.Destroy(requiredComponent.gameObject); } } } }