using NewHorizons.External.Configs; using NewHorizons.Handlers; using UnityEngine; namespace NewHorizons.Builder.General { static class MarkerBuilder { public static void Make(GameObject body, string name, PlanetConfig config) { MapMarker mapMarker = body.AddComponent(); mapMarker._labelID = (UITextType)TranslationHandler.AddUI(config.Name); var markerType = MapMarker.MarkerType.Planet; if (config.Orbit.IsMoon) { markerType = MapMarker.MarkerType.Moon; } else if (config.Star != null) { markerType = MapMarker.MarkerType.Sun; } else if (config.FocalPoint != null) { markerType = MapMarker.MarkerType.HourglassTwins; } else if (config.Base.IsSatellite) { markerType = MapMarker.MarkerType.Probe; } mapMarker._markerType = markerType; } } }