using UnityEngine; namespace NewHorizons.Components.SizeControllers { public class SizeController : MonoBehaviour { public AnimationCurve scaleCurve; public float CurrentScale { get; protected set; } public float size = 1f; protected void FixedUpdate() { if(scaleCurve != null) { CurrentScale = scaleCurve.Evaluate(TimeLoop.GetMinutesElapsed()) * size; } else { CurrentScale = size; } base.transform.localScale = Vector3.one * CurrentScale; } } }