using UnityEngine; namespace NewHorizons.General { static class SpawnpointBuilder { public static SpawnPoint Make(GameObject body, Vector3 position) { GameObject spawnGO = new GameObject("SpawnPoint"); spawnGO.transform.parent = body.transform; spawnGO.layer = 8; spawnGO.transform.localPosition = position; //Logger.Log("Made spawnpoint on [" + body.name + "] at " + position); var SS = spawnGO.AddComponent(); return SS; } } }