using OWML.Utils; using System.Reflection; using UnityEngine; using Logger = NewHorizons.Utility.Logger; namespace NewHorizons.General { static class GravityBuilder { public static GravityVolume Make(GameObject body, float surfaceAccel, float upperSurface, float lowerSurface) { GameObject gravityGO = new GameObject("GravityWell"); gravityGO.transform.parent = body.transform; gravityGO.layer = 17; gravityGO.SetActive(false); GravityVolume GV = gravityGO.AddComponent(); GV.SetValue("_cutoffAcceleration", 0.1f); GV.SetValue("_falloffType", GV.GetType().GetNestedType("FalloffType", BindingFlags.NonPublic).GetField("linear").GetValue(GV)); GV.SetValue("_alignmentRadius", 1.5f * upperSurface); //Utility.AddDebugShape.AddSphere(gravityGO, 1.5f * upperSurface, new Color32(255, 0, 0, 128)); GV.SetValue("_upperSurfaceRadius", upperSurface); GV.SetValue("_lowerSurfaceRadius", lowerSurface); GV.SetValue("_layer", 3); GV.SetValue("_priority", 0); GV.SetValue("_alignmentPriority", 0); GV.SetValue("_surfaceAcceleration", surfaceAccel); GV.SetValue("_inheritable", false); GV.SetValue("_isPlanetGravityVolume", true); GV.SetValue("_cutoffRadius", 55f); SphereCollider SC = gravityGO.AddComponent(); SC.isTrigger = true; SC.radius = 4 * upperSurface; OWCollider OWC = gravityGO.AddComponent(); OWC.SetLODActivationMask(DynamicOccupant.Player); gravityGO.SetActive(true); Logger.Log("Finished building gravity", Logger.LogType.Log); return GV; } } }