using NewHorizons.Components; using NewHorizons.External.Modules; using NewHorizons.Handlers; using NewHorizons.Utility; using UnityEngine; using Logger = NewHorizons.Utility.Logger; namespace NewHorizons.Builder.Props { public static class RaftBuilder { private static GameObject _prefab; public static void Make(GameObject planetGO, Sector sector, PropModule.RaftInfo info, OWRigidbody planetBody) { if (_prefab == null) { _prefab = GameObject.FindObjectOfType()?.gameObject?.InstantiateInactive(); if (_prefab == null) { Logger.LogWarning($"Tried to make a raft but couldn't. Do you have the DLC installed?"); return; } _prefab.name = "Raft_Body_Prefab"; } GameObject raftObject = _prefab.InstantiateInactive(); raftObject.name = "Raft_Body"; raftObject.transform.parent = sector?.transform ?? planetGO.transform; raftObject.transform.position = planetGO.transform.TransformPoint(info.position); raftObject.transform.rotation = planetGO.transform.TransformRotation(Quaternion.identity); StreamingHandler.SetUpStreaming(raftObject, sector); var raftController = raftObject.GetComponent(); // Since awake already ran we have to unhook these events raftController._sector.OnOccupantEnterSector -= raftController.OnOccupantEnterSector; raftController._sector.OnOccupantExitSector -= raftController.OnOccupantExitSector; raftController._riverFluid = null; raftController._sector = sector; sector.OnOccupantEnterSector += raftController.OnOccupantEnterSector; sector.OnOccupantExitSector += raftController.OnOccupantExitSector; // Detectors var fluidDetector = raftObject.transform.Find("Detector_Raft").GetComponent(); var waterVolume = planetGO.GetComponentInChildren(); fluidDetector._alignmentFluid = waterVolume; // Light sensors foreach (var lightSensor in raftObject.GetComponentsInChildren()) { lightSensor._sector.OnSectorOccupantsUpdated -= lightSensor.OnSectorOccupantsUpdated; lightSensor._sector = sector; sector.OnSectorOccupantsUpdated += lightSensor.OnSectorOccupantsUpdated; } raftObject.SetActive(true); } } }