using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace NewHorizons.OrbitalPhysics { public class CartesianStateVectors { public Vector3 Position { get; set; } public Vector3 Velocity { get; set; } public CartesianStateVectors() { Position = Vector3.zero; Velocity = Vector3.zero; } public CartesianStateVectors(Vector3 pos, Vector3 vel) { Position = pos; Velocity = vel; } } }