using NewHorizons.Utility;
namespace NewHorizons.External.Modules
{
public class HeightMapModule
{
///
/// Relative filepath to the texture used for the terrain height.
///
public string HeightMap;
///
/// Relative filepath to the texture used for the terrain.
///
public string TextureMap;
///
/// The lowest points on your planet will be at this height.
///
public float MinHeight;
///
/// The highest points on your planet will be at this height.
///
public float MaxHeight;
///
/// The scale of the terrain.
///
public MVector3 Stretch;
}
}