using NewHorizons.Utility; namespace NewHorizons.External.Modules { public class HeightMapModule { /// /// Relative filepath to the texture used for the terrain height. /// public string HeightMap; /// /// Relative filepath to the texture used for the terrain. /// public string TextureMap; /// /// The lowest points on your planet will be at this height. /// public float MinHeight; /// /// The highest points on your planet will be at this height. /// public float MaxHeight; /// /// The scale of the terrain. /// public MVector3 Stretch; } }