using NewHorizons.Components; using NewHorizons.External.Modules; using NewHorizons.Utility; using NewHorizons.Utility.OWMLUtilities; using OWML.Common; using UnityEngine; using Logger = NewHorizons.Utility.Logger; namespace NewHorizons.Builder.Body { public static class CloakBuilder { private static GameObject _prefab; internal static void InitPrefab() { if (_prefab == null) { _prefab = SearchUtilities.Find("RingWorld_Body/CloakingField_IP")?.InstantiateInactive()?.Rename("CloakingField")?.DontDestroyOnLoad(); if (_prefab == null) { Logger.LogWarning($"Tried to make a cloak but couldn't. Do you have the DLC installed?"); return; } else _prefab.AddComponent()._destroyOnDLCNotOwned = true; } } public static void Make(GameObject planetGO, Sector sector, OWRigidbody OWRB, CloakModule module, bool keepReferenceFrame, IModBehaviour mod) { InitPrefab(); if (_prefab == null) return; var radius = module.radius; var newCloak = GameObject.Instantiate(_prefab, sector?.transform ?? planetGO.transform); newCloak.transform.position = planetGO.transform.position; newCloak.transform.name = "CloakingField"; newCloak.transform.localScale = Vector3.one * radius; GameObject.Destroy(newCloak.GetComponent()); var cloakFieldController = newCloak.GetComponent(); cloakFieldController._cloakScaleDist = radius * 2000 / 3000f; cloakFieldController._farCloakRadius = radius * 500 / 3000f; cloakFieldController._innerCloakRadius = radius * 900 / 3000f; cloakFieldController._nearCloakRadius = radius * 800 / 3000f; cloakFieldController._referenceFrameVolume = OWRB._attachedRFVolume; cloakFieldController._exclusionSector = null; cloakFieldController._cloakSphereVolume = (sector?.transform ?? planetGO.transform).GetComponentInChildren(); cloakFieldController._ringworldFadeRenderers = new OWRenderer[0]; var cloakSectorController = newCloak.AddComponent(); cloakSectorController.Init(newCloak.GetComponent(), planetGO); var cloakAudioSource = newCloak.GetComponentInChildren(); cloakAudioSource._audioSource = cloakAudioSource.GetComponent(); bool hasCustomAudio = !string.IsNullOrEmpty(module.audio); if (hasCustomAudio) AudioUtilities.SetAudioClip(cloakAudioSource, module.audio, mod); newCloak.SetActive(true); cloakFieldController.enabled = true; cloakSectorController.EnableCloak(); // To cloak from the start Delay.FireOnNextUpdate(cloakSectorController.OnPlayerExit); Delay.FireOnNextUpdate(hasCustomAudio ? cloakSectorController.TurnOnMusic : cloakSectorController.TurnOffMusic); Delay.FireOnNextUpdate(keepReferenceFrame ? cloakSectorController.EnableReferenceFrameVolume : cloakSectorController.DisableReferenceFrameVolume); } } }