using HarmonyLib; namespace NewHorizons.Patches { [HarmonyPatch] public static class PlayerFogWarpDetectorPatches { // Morbius moment: they only let fog go away if there is a fog controller on the planet near you // However you can leave these volumes with fog on your screen, or have fog applied by a bramble node on a fogless planet [HarmonyPostfix] [HarmonyPatch(typeof(PlayerFogWarpDetector), nameof(PlayerFogWarpDetector.LateUpdate))] public static void PlayerFogWarpDetector_LateUpdate(PlayerFogWarpDetector __instance) { if (PlanetaryFogController.GetActiveFogSphere() == null) { __instance._fogFraction = 0; if (__instance._playerEffectBubbleController != null) { __instance._playerEffectBubbleController.SetFogFade(__instance._fogFraction, __instance._fogColor); } if (__instance._shipLandingCamEffectBubbleController != null) { __instance._shipLandingCamEffectBubbleController.SetFogFade(__instance._fogFraction, __instance._fogColor); } } } } }