using NewHorizons.External.Modules.Volumes; using UnityEngine; namespace NewHorizons.Builder.Volumes.Rulesets { public static class PlayerImpactRulesetBuilder { public static PlayerImpactRuleset Make(GameObject planetGO, Sector sector, RulesetModule.PlayerImpactRulesetInfo info) { var volume = VolumeBuilder.Make(planetGO, ref sector, info); volume.minImpactSpeed = info.minImpactSpeed; volume.maxImpactSpeed = info.maxImpactSpeed; volume.gameObject.SetActive(true); return volume; } } }