using NewHorizons.External.Modules.Volumes.VolumeInfos; using UnityEngine; namespace NewHorizons.Builder.Volumes { public static class OxygenVolumeBuilder { public static OxygenVolume Make(GameObject planetGO, Sector sector, OxygenVolumeInfo info) { var volume = VolumeBuilder.Make(planetGO, ref sector, info); volume._treeVolume = info.treeVolume; volume._playRefillAudio = info.playRefillAudio; volume.gameObject.SetActive(true); return volume; } } }