using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace NewHorizons.Components { public class FunnelController : MonoBehaviour { public AnimationCurve scaleCurve; public Transform target; public Transform anchor; private void FixedUpdate() { float num = scaleCurve == null ? 1f : scaleCurve.Evaluate(TimeLoop.GetMinutesElapsed()); // Temporary solution that i will never get rid of transform.position = anchor.position; var dist = (transform.position - target.position).magnitude; transform.localScale = new Vector3(num, dist/500f, num); } private void Update() { // The target or anchor could have been destroyed by a star if(!target.gameObject.activeInHierarchy || !anchor.gameObject.activeInHierarchy) { gameObject.SetActive(false); } } } }