using NewHorizons.Builder.Props; using NewHorizons.External.Modules; using NewHorizons.Utility; using OWML.Common; using OWML.Utils; using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; using UnityEngine.Events; using Logger = NewHorizons.Utility.Logger; namespace NewHorizons { public class NewHorizonsApi : INewHorizons { [Obsolete("Create(Dictionary config) is deprecated, please use LoadConfigs(IModBehaviour mod) instead")] public void Create(Dictionary config) { Create(config, null); } [Obsolete("Create(Dictionary config) is deprecated, please use LoadConfigs(IModBehaviour mod) instead")] public void Create(Dictionary config, IModBehaviour mod) { try { var name = (string)config["Name"]; Logger.LogWarning($"Recieved API request to create planet [{name}]"); if (name == null) return; var relativePath = $"temp/{name}.json"; var fullPath = Main.Instance.ModHelper.Manifest.ModFolderPath + relativePath; if (!Directory.Exists(Main.Instance.ModHelper.Manifest.ModFolderPath + "temp")) { Directory.CreateDirectory(Main.Instance.ModHelper.Manifest.ModFolderPath + "temp"); } JsonHelper.SaveJsonObject(fullPath, config); var body = Main.Instance.LoadConfig(Main.Instance, relativePath); File.Delete(fullPath); // Update it to point to their mod for textures and stuff body.Mod = mod ?? Main.Instance; if (!Main.BodyDict.ContainsKey(body.Config.starSystem)) Main.BodyDict.Add(body.Config.starSystem, new List()); Main.BodyDict[body.Config.starSystem].Add(body); } catch(Exception ex) { Logger.LogError($"Error in Create API:\n{ex}"); } } public void LoadConfigs(IModBehaviour mod) { Main.Instance.LoadConfigs(mod); } public GameObject GetPlanet(string name) { return Main.BodyDict.Values.SelectMany(x => x)?.ToList()?.FirstOrDefault(x => x.Config.name == name)?.Object; } public string GetCurrentStarSystem() { return Main.Instance.CurrentStarSystem; } public UnityEvent GetChangeStarSystemEvent() { return Main.Instance.OnChangeStarSystem; } public UnityEvent GetStarSystemLoadedEvent() { return Main.Instance.OnStarSystemLoaded; } public bool SetDefaultSystem(string name) { if (!Main.SystemDict.ContainsKey(name)) return false; Main.Instance.SetDefaultSystem(name); return true; } public bool ChangeCurrentStarSystem(string name) { if (!Main.SystemDict.ContainsKey(name)) return false; Main.Instance.ChangeCurrentStarSystem(name); return true; } public string[] GetInstalledAddons() { try { return Main.MountedAddons.Select(x => x?.ModHelper?.Manifest?.UniqueName).ToArray(); } catch (Exception ex) { Logger.LogError($"Couldn't get installed addons:\n{ex}"); return new string[] { }; } } public GameObject SpawnObject(GameObject planet, Sector sector, string propToCopyPath, Vector3 position, Vector3 eulerAngles, float scale, bool alignWithNormal) { var prefab = SearchUtilities.Find(propToCopyPath); var detailInfo = new PropModule.DetailInfo() { position = position, rotation = eulerAngles, scale = scale, alignToNormal = alignWithNormal }; return DetailBuilder.MakeDetail(planet, sector, prefab, detailInfo); } public AudioSignal SpawnSignal(IModBehaviour mod, GameObject root, string audio, string name, string frequency, float sourceRadius = 1f, float detectionRadius = 20f, float identificationRadius = 10f, bool insideCloak = false, bool onlyAudibleToScope = true, string reveals = "") { var info = new SignalModule.SignalInfo() { audio = audio, detectionRadius = detectionRadius, frequency = frequency, identificationRadius = identificationRadius, insideCloak = insideCloak, name = name, onlyAudibleToScope = onlyAudibleToScope, position = Vector3.zero, reveals = reveals, sourceRadius = sourceRadius }; return SignalBuilder.Make(root, null, info, mod).GetComponent(); } public (CharacterDialogueTree, RemoteDialogueTrigger) SpawnDialogue(IModBehaviour mod, GameObject root, string xmlFile, float radius = 1f, float range = 1f, string blockAfterPersistentCondition = null, float lookAtRadius = 1f, string pathToAnimController = null, float remoteTriggerRadius = 0f) { var info = new PropModule.DialogueInfo() { blockAfterPersistentCondition = blockAfterPersistentCondition, lookAtRadius = lookAtRadius, pathToAnimController = pathToAnimController, position = Vector3.zero, radius = radius, remoteTriggerPosition = null, range = range, remoteTriggerRadius = remoteTriggerRadius, xmlFile = xmlFile }; return DialogueBuilder.Make(root, null, info, mod); } } }