using NewHorizons.Components; using NewHorizons.Utility; using OWML.Utils; using System; using System.Collections.Generic; using UnityEngine; using Logger = NewHorizons.Utility.Logger; namespace NewHorizons.Handlers { public static class PlanetDestructionHandler { private static readonly string[] _solarSystemBodies = new string[] { "Ash Twin", "Attlerock", "Brittle Hollow", "Dark Bramble", "DreamWorld", "Ember Twin", "Giant's Deep", "Hollow's Lantern", "Interloper", "Map Satellite", "Orbital Probe Cannon", "Quantum Moon", "RingWorld", "Sun", "Sun Station", "Timber Hearth", "White Hole" }; public static void RemoveSolarSystem() { // Stop the sun from killing the player var sunVolumes = GameObject.Find("Sun_Body/Sector_SUN/Volumes_SUN"); sunVolumes.SetActive(false); foreach (var name in _solarSystemBodies) { var ao = AstroObjectLocator.GetAstroObject(name); if (ao != null) Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => RemoveBody(ao, false), 2); else Logger.LogError($"Couldn't find [{name}]"); } // Bring the sun back because why not Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => { if (Locator.GetAstroObject(AstroObject.Name.Sun).gameObject.activeInHierarchy) { sunVolumes.SetActive(true); } }, 3); } public static void RemoveBody(AstroObject ao, bool delete = false, List toDestroy = null) { Logger.Log($"Removing [{ao.name}]"); if (ao.gameObject == null || !ao.gameObject.activeInHierarchy) { Logger.Log($"[{ao.name}] was already removed"); return; } if (toDestroy == null) toDestroy = new List(); if (toDestroy.Contains(ao)) { Logger.LogError($"Possible infinite recursion in RemoveBody: {ao.name} might be it's own primary body?"); return; } toDestroy.Add(ao); try { switch(ao._name) { case AstroObject.Name.BrittleHollow: RemoveBody(AstroObjectLocator.GetAstroObject(AstroObject.Name.WhiteHole.ToString()), delete, toDestroy); // Might prevent leftover fragments from existing // Might also prevent people from using their own detachable fragments however foreach(var fragment in GameObject.FindObjectsOfType()) { DisableBody(fragment.gameObject, delete); } break; case AstroObject.Name.CaveTwin: case AstroObject.Name.TowerTwin: DisableBody(GameObject.Find("FocalBody"), delete); DisableBody(GameObject.Find("SandFunnel_Body"), delete); break; case AstroObject.Name.MapSatellite: DisableBody(GameObject.Find("MapSatellite_Body"), delete); break; case AstroObject.Name.GiantsDeep: // Might prevent leftover jellyfish from existing // Might also prevent people from using their own jellyfish however foreach (var jelly in GameObject.FindObjectsOfType()) { DisableBody(jelly.gameObject, delete); } // Else it will re-eanble the pieces // ao.GetComponent()._realDebrisSectorProxies = null; break; case AstroObject.Name.TimberHearth: // Always just fucking kill this one to stop THE WARP BUG!!! DisableBody(GameObject.Find("StreamingGroup_TH"), true); foreach (var obj in GameObject.FindObjectsOfType()) { DisableBody(obj.gameObject, true); } foreach (var obj in GameObject.FindObjectsOfType()) { DisableBody(obj.gameObject, true); } break; case AstroObject.Name.Sun: var starController = ao.gameObject.GetComponent(); StarLightController.RemoveStar(starController); GameObject.Destroy(starController); var audio = ao.GetComponentInChildren(); GameObject.Destroy(audio); foreach (var owAudioSource in ao.GetComponentsInChildren()) { owAudioSource.Stop(); GameObject.Destroy(owAudioSource); } foreach (var audioSource in ao.GetComponentsInChildren()) { audioSource.Stop(); GameObject.Destroy(audioSource); } foreach (var sunProxy in GameObject.FindObjectsOfType()) { Logger.Log($"Destroying SunProxy {sunProxy.gameObject.name}"); GameObject.Destroy(sunProxy.gameObject); } // Stop the sun from breaking stuff when the supernova gets triggered GlobalMessenger.RemoveListener("TriggerSupernova", ao.GetComponent().OnTriggerSupernova); break; } // Always delete the children Logger.Log($"Removing Children of [{ao._name}], [{ao._customName}]"); foreach (var child in AstroObjectLocator.GetChildren(ao)) { if (child == null) continue; Logger.Log($"Removing child [{child.name}] of [{ao._name}]"); // Ship starts as a child of TH but obvious we want to keep that if (child.name == "Ship_Body") continue; // Some children might be astro objects and as such can have children of their own var childAO = child.GetComponent(); if (childAO != null) RemoveBody(childAO, false, toDestroy); else DisableBody(child, true); } // Always delete moons foreach (var obj in AstroObjectLocator.GetMoons(ao)) { if (obj == null) continue; RemoveBody(obj.GetComponent(), false, toDestroy); } } catch (Exception e) { Logger.LogError($"Exception thrown when trying to delete bodies related to [{ao.name}]: {e.Message}, {e.StackTrace}"); } // Deal with proxies foreach (var p in GameObject.FindObjectsOfType()) { if (p._originalBody == ao.gameObject) { DisableBody(p.gameObject, true); break; } } RemoveProxy(ao.name.Replace("_Body", "")); Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () => DisableBody(ao.gameObject, delete)); foreach (ProxyBody proxy in GameObject.FindObjectsOfType()) { if (proxy?._realObjectTransform?.gameObject == ao.gameObject) { GameObject.Destroy(proxy.gameObject); } } } public static void RemoveAllProxies() { GameObject.Destroy(GameObject.FindObjectOfType().gameObject); foreach (var name in _solarSystemBodies) { RemoveProxy(name.Replace(" ", "").Replace("'", "")); } } private static void DisableBody(GameObject go, bool delete) { if (go == null) return; Logger.Log($"Removing [{go.name}]"); if (delete) { GameObject.Destroy(go); } else { go.SetActive(false); var ol = go.GetComponentInChildren(); if (ol) { ol.enabled = false; } } } private static void RemoveProxy(string name) { if (name.Equals("TowerTwin")) name = "AshTwin"; if (name.Equals("CaveTwin")) name = "EmberTwin"; var distantProxy = GameObject.Find(name + "_DistantProxy"); var distantProxyClone = GameObject.Find(name + "_DistantProxy(Clone)"); if (distantProxy != null) GameObject.Destroy(distantProxy.gameObject); if (distantProxyClone != null) GameObject.Destroy(distantProxyClone.gameObject); if (distantProxy == null && distantProxyClone == null) Logger.Log($"Couldn't find proxy for {name}"); } } }