using NewHorizons.External.Configs; using UnityEngine; namespace NewHorizons.Builder.General { public static class RFVolumeBuilder { public static void Make(GameObject planetGO, OWRigidbody owrb, float sphereOfInfluence, bool hide = false) { var rfGO = new GameObject("RFVolume"); rfGO.transform.parent = planetGO.transform; rfGO.transform.localPosition = Vector3.zero; rfGO.layer = 19; rfGO.SetActive(false); var SC = rfGO.AddComponent(); SC.isTrigger = true; SC.radius = sphereOfInfluence * 2; var RFV = rfGO.AddComponent(); var RV = new ReferenceFrame(owrb); RV._minSuitTargetDistance = sphereOfInfluence; RV._maxTargetDistance = 0; RV._autopilotArrivalDistance = 2.0f * sphereOfInfluence; RV._autoAlignmentDistance = sphereOfInfluence * 1.5f; RV._hideLandingModePrompt = false; RV._matchAngularVelocity = true; RV._minMatchAngularVelocityDistance = 70; RV._maxMatchAngularVelocityDistance = 400; RV._bracketsRadius = sphereOfInfluence; RFV._referenceFrame = RV; RFV._minColliderRadius = sphereOfInfluence; RFV._maxColliderRadius = sphereOfInfluence * 2f; RFV._isPrimaryVolume = true; RFV._isCloseRangeVolume = false; owrb.SetAttachedReferenceFrameVolume(RFV); rfGO.SetActive(!hide); } } }