using NewHorizons.External.Modules.Volumes; using UnityEngine; namespace NewHorizons.Builder.Volumes.VisorEffects { public static class VisorRainEffectVolumeBuilder { public static VisorRainEffectVolume Make(GameObject planetGO, Sector sector, VisorEffectModule.RainEffectVolumeInfo info) { var volume = PriorityVolumeBuilder.Make(planetGO, sector, info); volume._rainDirection = VisorRainEffectVolume.RainDirection.Radial; volume._dropletRate = info.dropletRate; volume._streakRate = info.streakRate; return volume; } } }