using NewHorizons.External.Modules.Volumes; using UnityEngine; namespace NewHorizons.Builder.Volumes.VisorEffects { public static class VisorFrostEffectVolumeBuilder { public static VisorFrostEffectVolume Make(GameObject planetGO, Sector sector, VisorEffectModule.FrostEffectVolumeInfo info) { var volume = PriorityVolumeBuilder.Make(planetGO, sector, info); volume._frostRate = info.frostRate; volume._maxFrost = info.maxFrost; return volume; } } }