using UnityEngine; namespace NewHorizons.Components.Volumes { public class NHFluidVolume : RadialFluidVolume { public override float GetDepthAtPosition(Vector3 worldPosition) { Vector3 vector = transform.InverseTransformPoint(worldPosition); float dist = Mathf.Sqrt(vector.x * vector.x + vector.z * vector.z + vector.y * vector.y); return dist - _radius; } } }