using NewHorizons.External; using NewHorizons.Utility; using OWML.Utils; using System; using UnityEngine; using NewHorizons.External.Configs; using Logger = NewHorizons.Utility.Logger; using NewHorizons.Components.Orbital; namespace NewHorizons.Builder.General { static class BaseBuilder { public static Tuple Make(GameObject body, AstroObject primaryBody, IPlanetConfig config) { body.AddComponent(); Rigidbody rigidBody = body.AddComponent(); rigidBody.mass = 10000; rigidBody.drag = 0f; rigidBody.angularDrag = 0f; rigidBody.useGravity = false; rigidBody.isKinematic = true; rigidBody.interpolation = RigidbodyInterpolation.None; rigidBody.collisionDetectionMode = CollisionDetectionMode.Discrete; KinematicRigidbody kinematicRigidBody = body.AddComponent(); kinematicRigidBody.centerOfMass = Vector3.zero; OWRigidbody owRigidBody = body.AddComponent(); owRigidBody.SetValue("_kinematicSimulation", true); owRigidBody.SetValue("_autoGenerateCenterOfMass", true); owRigidBody.SetIsTargetable(true); owRigidBody.SetValue("_maintainOriginalCenterOfMass", true); owRigidBody.SetValue("_rigidbody", rigidBody); owRigidBody.SetValue("_kinematicRigidbody", kinematicRigidBody); owRigidBody._origParent = GameObject.Find("SolarSystemRoot").transform; owRigidBody.EnableKinematicSimulation(); owRigidBody.MakeKinematic(); NHAstroObject astroObject = body.AddComponent(); astroObject.HideDisplayName = !config.Base.HasMapMarker; if (config.Orbit != null) astroObject.SetOrbitalParametersFromConfig(config.Orbit); var type = AstroObject.Type.Planet; if (config.Orbit.IsMoon) type = AstroObject.Type.Moon; else if (config.Base.IsSatellite) type = AstroObject.Type.Satellite; else if (config.Base.HasCometTail) type = AstroObject.Type.Comet; else if (config.Star != null) type = AstroObject.Type.Star; else if (config.FocalPoint != null) type = AstroObject.Type.None; astroObject.SetValue("_type", type); astroObject.SetValue("_name", AstroObject.Name.CustomString); astroObject.SetValue("_customName", config.Name); astroObject.SetValue("_primaryBody", primaryBody); // Expand gravitational sphere of influence of the primary to encompass this body if needed if (primaryBody?.gameObject?.GetComponent() != null && !config.Orbit.IsStatic) { var primarySphereOfInfluence = primaryBody.GetGravityVolume().gameObject.GetComponent(); if (primarySphereOfInfluence.radius < config.Orbit.SemiMajorAxis) primarySphereOfInfluence.radius = config.Orbit.SemiMajorAxis * 1.5f; } if (config.Orbit.IsTidallyLocked) { var alignment = body.AddComponent(); alignment.SetTargetBody(primaryBody?.GetAttachedOWRigidbody()); alignment.SetValue("_usePhysicsToRotate", true); if(config.Orbit.AlignmentAxis == null) { alignment._localAlignmentAxis = new Vector3(0, -1, 0); } else { alignment._localAlignmentAxis = config.Orbit.AlignmentAxis; } } if (config.Base.CenterOfSolarSystem) { Logger.Log($"Setting center of universe to {config.Name}"); Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => Locator.GetCenterOfTheUniverse()._staticReferenceFrame = owRigidBody, 2); } return new Tuple(astroObject, owRigidBody); } } }