using NewHorizons.External.Modules.Props.Audio; using NewHorizons.Utility; using OWML.Common; using UnityEngine; namespace NewHorizons.Builder.Props.Audio { public static class AudioSourceBuilder { public static GameObject Make(GameObject planetGO, Sector sector, AudioSourceInfo info, IModBehaviour mod) { var owAudioSource = GeneralAudioBuilder.Make(planetGO, sector, info, mod); owAudioSource.SetTrack(info.track.ConvertToOW()); owAudioSource.gameObject.SetActive(true); return owAudioSource.gameObject; } } }