using Newtonsoft.Json;
using System.ComponentModel;
namespace NewHorizons.External.Modules.Volumes.VolumeInfos
{
[JsonObject]
public class PriorityVolumeInfo : VolumeInfo
{
///
/// The layer of this volume.
///
[DefaultValue(0)] public int layer = 0;
///
/// The priority for this volume's effects to be applied.
/// Ex, a player in a gravity volume with priority 0, and zero-gravity volume with priority 1, will feel zero gravity.
///
[DefaultValue(1)] public int priority = 1;
}
}