using UnityEngine; namespace NewHorizons.Components.SizeControllers { public class WaterSizeController : SizeController { public Material oceanFogMaterial; private void Start() { oceanFogMaterial.SetFloat("_Radius2", 0); } protected new void FixedUpdate() { base.FixedUpdate(); if (oceanFogMaterial) { oceanFogMaterial.SetFloat("_Radius", CurrentScale); } } } }